eyeheartawk
#1 Enworld Jerk™
I mean, the king of reading terribly but being fun to play has to be OD&D, right?
Or is that too obvious?
Or is that too obvious?
D&D 4E
The books were like reading the driest textbook imaginable, but were actually useful in play. It was hard to get a sense of how the game was meant to be played until we sat down to play it. I don't blame the game manuals for that just our expectations.
Yeah, I can imagine enjoying playing RM, but I can't imagine enjoying running RM. shudder
For me it is usually a combination of bad prose in general, and unclear/poorly explained rules.What kinds of things make a rule-book difficult to read for you? Is it bad organization? Dry lore? Unclear instructions? Something else?
The greatest tragedy of that game is the amount of Jim Holloway's time wasted on the covers for the range. They're fully up to his usual high standard of work, but it's still putting lipstick on a pig.And one that reads like a dog, plays like an angry rabid dog, but man, it's fun anyway: Tales from the Floating Vagabond. Actually, it's not "fun anyway" but "fun because it's so bloody bad."
The adventures are great fun... leaning heavily in on the horrible system to ensure silliness.The greatest tragedy of that game is the amount of Jim Holloway's time wasted on the covers for the range. They're fully up to his usual high standard of work, but it's still putting lipstick on a pig.
Not clear who you're asking..What kinds of things make a rule-book difficult to read for you? Is it bad organization? Dry lore? Unclear instructions? Something else?
I bought Tales because it was marked down 90% at the local indie toy store - and even then I'd have passed without the Holloway covers. Never got played, but it was worth a deep-discount read just to see if it lived down to what I'd heard about it. It did. I used to keep it in a Box of Shame with Realm of Yolmi and World of Synnibarr.For those not familiar - the whole game is a parody of gaming. It's intentionally playable but bad rules are part of the humor. Most of us who own a copy seem to have tried it, found it mechanically lacking, and moved on, but bought the adventures for the reading value alone.
It's the RPG Douglas Adams, Terry Pratchett, and Weird Al Yankovic would have created if they designed games.