Desdichado
Hero
shadow said:I hate "deep immersion storytelling"! Although I enjoy role-playing and getting into character, I've played in one too many games where there is no action. I enjoy good role-playing and good stories, but I've played in games where an entire session (3-4 hours) is spent talking. In one game that I played in, the party was sent to take out a maurading orc band. Playing a battle hungry ranger (who hated orcs) I was gearing up for an epic fight. To my dismay, the entire 4 and a half hour session was spent trying to decide the best plan of attack against the orcs (and if possible how to take care of the problem without resorting to combat) Given the party's level and other factors, the players knew that they could take out the orcs without much trouble. But, "their characters didn't know", so we spent the entire session in character trying to figure out how to take care of the orc tribe.
I also hate extremely weak/gritty games. I enjoy playing larger than life characters, not some average joe trying to make a living in a cruel world. I played in one such game, and it had an extremely high mortality rate. (And characters who survived combat were often permantly incapacitated since the DM was playing with specific injuries and didn't have magical healing in his world) I played for two sessions, and had my character killed by one hit in the second session. (Sorry, the guard stabs you in the neck, killing you. Roll up a new character.) Needless to say, I didn't bother to come back.

But on your other point, I don't like superhero games, unless I'm playing superhero genre. A game that puts the fear of God (or the DM
