Aldarc
Legend
Not when the characters aren't human. At that point humanizing the characters is the problem.
Saying that "you can't dehumanize orcs because orcs are not human" is trying to get an easy pass on racism on a technicality while also misconstruing how the dehumanization occurs and what function it serves in the wider discourse of fantasy racism. For example, let's take a snippet from the article "Orcs and Otherness" (Race and Popular Fantasy Literature: Habits of Whiteness by Helen Young):
The book also features an image of orcs from 4th Edition, so she was familiar with that edition as well. So let's see how things differ in 5th Edition:Descriptions of orcs often invoke dehumanizing animal imagery which is reminiscent of colonialist discourses that construct Whites as more evolved than any other people. Comparison to animals, particularly pigs, is common in almost all editions of D&D up to present. According to edition 3.0: "Orcs... look like primitive humans with gray skin, course hair, stooped postures, low foreheads, porcine faces with prominent lower canines,... they have lupine ears." ... The use of animal imagery is dehumanizing, but the common use of apes as a metaphor specifically references colonialist discourses of Blackness.
So virtually unchanged? We could keep going, because there is an entire book that discusses this sort of thing. It's dehumanizing. Let's stop pretending that it's not just because "orcs aren't human." We're living in 2020 and not 1970 or even 1920. Let's act like it and do something about it instead of sticking our heads in the sand about the problem.Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks.
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