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What was so magical about 1E/OD&D art?

The things I like about the old-school art:

1. Wide variation in styles. (There's some variation in 3E art, but not nearly as much as there used to be, IMO.)

2. Black-and-White. I love black and white illustration. Especially pen-and-ink stuff and pieces like Emirikol the Chaotic or Paladin in Hell.

3. Distinctive Weirdness. Works by Erol Otus or Dee were often kind of out-there, but that added a sense of esoteric other-worldliness.

I like some of the newer art, and much of it is technically excellent, but I'm not a fan of the whole dungeon-punk look (spikes, tats, nipple rings, lots of "thickness," etc.) that dominates, now.
 

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My problem with the current art is that it's all the same smooth texture. I'm not sure what the art people do to the pieces the artists turn in before they end up in a book, but to me it looks as if everything has been airbrushed. They pieces definitely don't look like actual paintings or drawings. There are good and bad pieces in WotC's books, but to me even the good pieces seem to have that off-putting haze of "perfectification" that makes what I'm sure was originally very human artwork look kind of mechanistic and soulless.
 

Blackwind said:
My favorite D&D artists all seem to hail from the 2E era (Merric mentioned these above - Caldwell, Elmore, Easley), and many of my favorite pieces come from Dragonlance. On the other hand, I started playing during the 2E era (first the "Classic D&D" boxed set, then the 2E PHB - and these both had great cover illos)

i think i agree with all of that for pretty much the same reasons. 2E art was firmly grounded in the same sort of places that 1E art came from, even though it was getting more complex. towards the end, that started changing, oddly enough with one of my favorite artists, Tony Diterlizzi.

while WAR's art is very technically proficient and i like it plently, it has a lot to do with the stylistic change that came with 3E.
 

Ourph said:
My problem with the current art is that it's all the same smooth texture. I'm not sure what the art people do to the pieces the artists turn in before they end up in a book, but to me it looks as if everything has been airbrushed. They pieces definitely don't look like actual paintings or drawings. There are good and bad pieces in WotC's books, but to me even the good pieces seem to have that off-putting haze of "perfectification" that makes what I'm sure was originally very human artwork look kind of mechanistic and soulless.
I think the term you're looking for is "too processed", which is a symptom of computer-generated art. A little imperfection goes a long way into making an illustration come alive.
 

starwed said:
My love of B&W sketches biases me pretty strongly towards 1e. (I hated those blue on white illustrations of 2e...)

I do like that 3e made a pretty good effort to cut back on the cheesecake illustrations. (Although they might have taken it a bit too far in the other direction; none of the female iconics come across as feminine. It's almost like they're saying that being an adventurer == being masculine.)

Especially Mialee! Can anyone point to a single picture of her that is "flattering"? How about "looks like a girl" even?! She is one hideous argument against the notion of "hot elf chick"! And it doesn't seem to matter what artist draws her!

Oh, and I love the 1E art for the feelings it evokes. But I also love the current "dungeonpunk" style a lot and get a lot of "imagination mileage" out of it for my games.
 



tx7321 said:
Wayne: That's the nostalgia talking."

No, its not nostalgia its taste...there is a difference. ;)

Sure it's nostalgia, and it's disingenuous to say otherwise. I mean, really. I was 13 years old then; I'm 40 now. The things I loved at 13 still carry a certain resonance, even if they don't hold up to my memory of how cool I thought they were when I first encountered them. I can still look fondly on some 1e artwork even though a lot of it was pretty crappy, not much better than I could do myself at the time. But it arrived at the right time and in the right place, and struck a nerve, because D&D itself struck a nerve. I knew even then that the art for D&D (and other RPGs) was just not that great compared to the art I was seeing on fantasy books I loved, stuff by Michael Whelan, Darrell Sweet, and, of course, the mighty Frazetta. What made D&D art special was it was for D&D, it was for this game not many people knew about, so it seemed like the stuff was being made for us personally as part of some kind of underground movement. It was directed specifically at us, the few who were in the secret club.

Certainly some early D&D art was legitimately good. Tramp had a style that was moody and evocative, and seemed to carry with it hints of medieval woodcuts and "Little Nemo In Slumberland." Jeff Dee was doing dynamic, clean-lined work that seemed almost like something from a comic book, bearing a resemblance to John Byrne's style. Erol Otus was...Erol Otus, his style bizarre to the point of surreality, perhaps the early D&D artist whose work was most uniquely suited to D&D.

Frazetta towered over all of them. But Frazetta wasn't doing art for D&D.

Had someone like a Frazetta been doing art for D&D at the time of D&D's ascendancy...hell, for that matter, had someone like Wayne Reynolds, Sam Wood, William O'Connor, or Todd Lockwood been doing art for D&D at that time, we'd all be speaking fondly of them now - but we wouldn't have to rationalize or qualify our fondness as much.

tx7321 said:
Infact I like alot of new artwork just as much as the best of 1E, some even more (and it generates the same kind spirit). Unfor. the styles I do like don't appear in 3E or D20 artwork (but rather in childrens books, movie preps (like those for LOTR battle scenes0 etc.) It makes no difference to me when artwork was made... I either like it or I don't.

I think the big thing is that the 1E artists painted and drew the same images I saw in my head already. They didn't define the mental image for me, they just re-affirmed it and added to it a bit. Now, when I started playing 3E I still saw the same basic world as I did in 1E (very similar to what you see on the cover of the 1E PH or DMG). I just NEVER pictured (and no one I know pictured) the crazy stuff depicted by todays 3E artists, for instance: tattoo covered, mowhaked, and giant eared elves walking around in skin tight pants with thighs so big they couldn't walk, standing in some wacky stiff almost cheeky pose in spikey armor. I mean, do ANY OF YOU GUYS picture these freakish things walking around in your imagination when you play 3E...tattooed covered, mowhawked elves with giant ears...?

Yeah, I did then, and I do now. D&D art was always a tad conservative, given the sheer range of possibilities inherent in a D&D milieu. It skewed a bit too much towards a Medieval baseline, and even as youngsters we realized that the default D&D "setting," as it were, was not simply the Dark Ages with magic. It was a place with a multitude of influences, not the least of them being all manner of nonhuman races and civilizations, as well as a slew of gods which were actively involved in the world itself, each of them wanting to differentiate their flocks in some way. Surely with all these various alien influences around, there would be a much wider spectrum of looks for the world's inhabitants. That's the strength of 3e art; it recognizes that there are implications of vast differences between Medieval Europe and any given D&D setting hardwired right into the game.


tx7321 said:
I think 3Es art isn't meant to be used as a tool to get into the game. If it is, I guess I'm just not hip to it. Of course this could be coming out of video games etc. I don't play.

Baloney. I don't play video games, and 3e art still resonates with me, and draws me into the game. I'm sure it does so for many others. Dismissing 3e art - or 3e in general - by comparing it to video games is an old, tired trope. It's the equivalent of people complaining that modern music just isn't as good as the music from the time when they were growing up. Simply not true. It's just like someone up-thread pointed out - our brains tend to ossify as we get older, so new stuff just doesn't appeal to us as much as the stuff we grew up with.

tx7321 said:
Oh, and I agree there were some real dogs in 1E art. I'm already assuming were talking about the better of each period when making comparisons.

There is a lot more of the better for modern D&D/d20, simply because there are more venues for such art now.
 

Col, maybe we just have different taste. If anything I like the artwork of the early stuff even more now then I did back then. I agree BTW AD&D is not just midieval, it was its "own thing".
 

WayneLigon said:
As a matter of fact, I do. The filthy and plain Dark Ages Look has no real place in most of the things I've run. Body decoration has been used by a lot of cultures other than the staid Northern Europeans, culturally poisoned for centuries by a dull and monotonous aesthetic. I like a Hildebrandt Tolkien painting or some of Larry Elmore's less stiff works as much as anyone, but it's not the be-all and end-all for D&D's aesthetic tastes. Bright clothing in interesting pattens and colors, not brown/green/grey shapeless bags. Unusual armor rather than cookie-cutter utilitarian stuff that turns everyone into a faceless, personality-less drone. That's what I want to see.

They discuss the reasoning behind the various art choices in the early 3E sneak peek articles in the Dragon: it was to send a clear message that things are different now.
ker-shlap!

Excellent. I thoroughly enjoyed this post. :D


And coincidentally, I agree.
 

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