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Hero
Klaus said:For those who wanted a 3e version of A Paladin In Hell, it's in Fiendish Codex II:
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"A Paladin In Hell", by Carl Frank
Personally, this captures none of the magic of the original.
Indeed. First of all, the hellfire around him needs to be blurred so he pops out of the scene, like one of Otus's weird sunsets. Second, we need to be positioned into the action; I don't want the stadium scene view, I want the action positioned to be dramatically active for the viewer. There should be some dynamism betwee the environment and the characters; with a little snipping of scenery, you couldn't even tell he was in hell. Third, those are some boring looking demons. Proper demons make funny faces, barely even emotive so much as just staring, leering, and strange. The gear isn't bad, but the sword and shield should be doing a bit more talking; the sword should not be posed, but drawn in action, while the shield should suggest he is really putting it between him and danger.