There is no "GOOD" art and there is no "BAD" art said:This thread didn't really start out as a comparison between 1E and 3E styles of art. The question was: what was so magical about early 1E artwork (as a whole).
As far as there is no good or bad artwork, thats true in a way, as art is personal. But still, there are qualities in any piece that many can like collectively and talk about. And THAT is the point of this thread. If 10 of us love 1E art, and we discover its for the same reasons cool.
If you don't like 1E artwork, no biggy. But it wouldn't kill anyone to think about some of the points those that do like it have brought up and visa versa.
One thing that 1E art captures is the feeling of mystery, shadows and blackness you'd expect going underground (for instance the covers of the PH and DMG). Even OD&D had a strong underground feel to it...where details were only suggested rather then glorifide.
I wonder if the shift in art (from early 1E to late (dragonlance) 1E to 2E and now to 3E, reflects a change in focus between the different games: in 1E the majority of game time was spent inside a pitch black dirty, stinking dungeon (getting there was less then a paragraph in the front of the module), where 2E and 3E focus more on "outside the dungeon" activities...either outside adventures, where the dungeon delving was not the vast majority of the game. Another point someone else brought up was that 1E artwork didn't idealize the depicted PCs or monsters (where 3E portrays most PCs looking like "swimsuite models" in skin tight clothing etc., 1E depicts most everyone pretty much you'd expect, tough but human.
tx7321 said:This thread didn't really start out as a comparison between 1E and 3E styles of art.
tx7321 said:There was a spirit in the artwork (esp. in the 3 core books and the old modules) that just hasn't been matched by the technically proficient artists of the 2E period on up to today.
WayneLigon said:The 'arguement' is that the idea that there is an overarching message conveyed by the art in the various editions of the PHB and DMG is just silly.
That's not even looking for deeper meaning in something that has no deeper meaning, that's making up meaning where there simply is none beyond a broad stylistic choice. That's conspiracy theory at it's finest.
The picture of Lidda, for instance (and that's not an exploding cigar she's holding - even though sometimes a cigar is just a cigar). The art direction for that probably went:
Art Director: "I need something for the Use Magic Item skill, probably a failure of such"
[Since almost all of the art is directly tied to a part of the text around it to illustrate a point, it's obvious that's what has happened here]
Artist: "Can I make it humorous, like maybe a Wile E. Coyote moment?"
Art Director: "Sure."
Qualidar said:Yes, that is a good point.
Edit: But that's a point about the art direction, rather than the actual art itself.
~Qualidar~
ColonelHardisson said:Sure it did. Your initial post:
Looks like a comparison to me, with 2e and 3e art, in your opinion, coming up short. If you'd simply said something like "1e art, while perhaps less technically proficient than more modern RPG art, had a certain magical ambiance all its own," then you could have easily avoided having the thread become one in which the relative merits of art from different eras are directly compared in a qualitative sense.
Hussar said:Hey, now I generally liked the art in Villains and Vigilantes.![]()
painandgreed said:I never cared for Erol Otuus. In fact, the ony reason I know the name is because I notably disliked his artwork so much as to figure out which artist it was. I do love Willingham, including the above image. I do think that current books and art direction lack the diverse styles of the old books from cartoonish to realistic. I'd prefer the vastly different artists of the old versions than the current unified looks, even if they are technically better. (This goes double for WW games where I loved the assortment of artists in their early stuff and hate the current single artist books that are graphically designed to the point of unreadability.) What I miss most about the art of 1E are the cartoons and jokes. Some of the most memorable artwork in the 1E books, especially the DMG, was the cartoons.( "This had better work." ) I miss that touch.

Geron Raveneye said:Me too...and I never really played AD&D 1E, only browsed the books now and then. The cartoons were high points, clearly demonstrating that AD&D wasn't to be taken 100% seriously, but with a large dose of humor and some sillyness attached.
QUOTE]
Me 3!![]()
The writers of 3E seemed to afraid to put some personality in thier writing (compared to Gygax's witty and enthusiastic 1E pros). Possibly for marketing reasons, or possibly because they were boring stiffs.Sure 3E is easier to understand, but it lacks machismo.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.