jim pinto said:
A self-righteous paladin is going to run around killing and judging in his gods name. But this isn't LG, this is LN. LG sets a higher standard. It does not choose between ends and means. It chooses BOTH.
In theory, yes. In practice, you can't always have both because Lawful means are indifferent to Good and Evil ends, much as Chaotic means are indifferent to Good and Evil ends. As such, both strongly Lawful and strongly Chaotic means can be used for Evil ends as well as Good ends. For example, a Paladin might swear an oath that prevents them from doing something Good down the road. Yes, you can legitimately argue that such situations can be an opportunity for good role-playing and drama, there will be situations where the choice is binary -- e.g., stay true to your oath or let hundreds of people die. Torture the bad guy to try to find out how to stop his doomsday device that will destroy the world or let the world be destroyed. How does a paladin resolve such situations and how does choosing the Lawful part not sacrifice the Good part?
By the way, there are plenty of more subtle real-world examples but I don't want to start a political debate. Let's just say that it's been my experience with real-life political positions that it's not always possible to square one's desired means with one's desired ends and that leaves you with a choice. Pick one at the expense of the other.
jim pinto said:
The prisoners were tied up. Period. Yes. They get taken back to justice. To await trial for their peers to make a decision. Don't play a Lawful character setting lofty ideals for society if you don't believe in this. Don't play a good character that respects life, if you're going to kill people who are tied up.
So all of the societies in a quasi-Medieval fantasy game must abide by the modern American sense of justice, including trial by a jury of their peers, for them to be Lawful? That's not really what ou are saying, is it? And if Paladins don't make exceptions for their respect for life, why are they carrying swords around?
jim pinto said:
The vet did nothing AT THE MOMENT to warrant being murdered. Eventually he would have been executed, maybe. Or maybe. Just maybe, a wizard somewhere could have extracted mountains of information from him for use later. And allow HIM TO ATONE.
That's plenty of maybes. I suspect that the players interpreted the vets insistence on not talking, even while facing death, as a mark against the possibility that he'd ever atone.
Hmmm. I now wonder if part of the problem here is that the GM, by doing the "name, rank, and serial number" thing, didn't expect the PCs to go through with their threats and was really surprised when they did. Would the NPC had reacted differently if the GM (and NPC) took their threat smore seriously and knew they would go through with it?
jim pinto said:
Killing the VET says that the PCs know better than anyone, what should happen to this guy.
In the real world, I'd agree with you on this. But most role-playing games are all about vigiliante justice. And vigilante justice is all about saying that the PCs know better than someone else what should happen. If that's not the case, then the GM should familiarize the players with the organization that their PCs belong to and where their authority begins and ends.
jim pinto said:
But the vet did nothing more than recite him name, rank, and serial number.
He refused to take the out that was offered to him and ignored the ultimatum. They didn't slit his throat for giving his name, rank, and serial number, nor did they slit his throat without warning. Basically, he called their bluff and they weren't bluffing. Was that Good? No. Was it Evil? I think that's the question.
jim pinto said:
And he was murdered. He was tied up (a pre-meditated act), and then killed without compulsion. It ain't manslaughter.
I think the difference between murder and a legitimate execution is whether the PCs had the moral and/or legal authority to play judge, jury, and executioner. I don't think the modern world provides a very good guide for how these moral issues play out in a fantasy role-playing setting.
Try running around in the real world with some armor and a sword righting wrongs and slaying bad people who fight back and see how long it takes you to get locked up. Most role-playing heroes are vigilantes, whether we call them that or not. These vigilantes already take the law into their own hand. The question is whether that moral authority extends to executions or not. And I think that will depend on the setting and specific situation. But I think there is plenty of room for differing opinions there.
jim pinto said:
Modern descriptions aside, the LN character is more bound by means then the LG character. Unless these PCs have been appointed "justificators" by the courts, they don't have the right to behave in this manner.
I think that this, too, depends on the setting and situation. What about a setting that doesn't have "justificators" or formal trials by jury? What about operations behind enemy lines? Is a Lawful Good character obliged to give an Evil Overlord over to a LN court in a LN nation and then be forced to suck it up if the verdict is "innocent" on a technicality and the LN society protects against double jeopardy? Why does a holy warrior, enabled by their deity to fight Evil, have to defer to someone else to administer justice?
jim pinto said:
And the CG character has a lot of explaining to do. Because his means are certainly always "wacky", but his end is doing the right thing. CG can't justify kicking people in the nuts, unless he himself believes that getting kicked in the nuts is a good thing. "Oh yeah. In my village, we do it all the time."
That's not how I read CG at all. In fact, I see chaotic characters as favoring vigilante justice even more over the formal sort.
jim pinto said:
For LN, the end isn't nearly as important as they way he goes about it. "These Zhents have to face justice. I don't care what the courts decide, but they will be brought before our leaders."
And that's fine, if being "brought before our leaders" is the process for that society. I don't think it has to be. Judge Dredd seems pretty LN to me and he is the judge, jury, and executioner all in one package.
jim pinto said:
However, my character (Mr. Morrow), would have demanded we take them prisoner. And yes, cart them around. Because that's what Paladins do to people who have surrendered and/or been captured. If he tries to escape and draws a blade, however... well... wrath of the gods and all that.
I'd have no problem with you playing your character like that, if that's the outlook of your Paladin and his organization. I simply don't think that's the only way to play it. Can paladins execute the bad guys in the field if they are not cooperating? I can imagine many situations where I think a reasonable answer is, "yes".