Bacon Bits
Legend
Well, we're on post 41 and by my reckoning we have approximately 50 different systems do choose from.
Well, we're on post 41 and by my reckoning we have approximately 50 different systems do choose from.
Wow, awesome stuff so far! Lots of things I've already considered but a lot of new ideas too.
I should also add a couple more design goals:
- Make the system as plug-and-play as possible, so keep the changes to the core rules as minimal as possible.
- Stay as close as possible to the "spirit" of D&D.
I always try to keep in mind possible publication on DMs Guild so while interesting ideas, these deviate too far from my design goals:
I count 2 main buckets: 1) scrap the weapon chart and instead use universal damage dice, and 2) fix the inconsistencies in the current weapon chart.
That's a great idea .... for advanced players.
One thing I try to remember is how much of a learning experience early D&D/AD&D was.
Say what you will about the weapon table in the AD&D PHB (and, perhaps, about the accuracy of some of it), but I certainly think that it provided a springboard for my appreciation of weapons.
Base damage:
1d8,
damage die steps: 1d3-1d4-1d6-1d8-1d10-1d12-2d6-2d8
martial weapon, increase die by one step.
two handed, increase die by one step.
heavy increase die by one step.
reach, reduce damage die by one step.
light, reduce damage die by one step.
finesse, reduce damage die by one step.
thrown 30/120, reduce damage die by one step.
versastile, free for any non-light, non-finesse weapons,
some logical rules:
heavy must be two handed weapon,
finesse cannot be heavy,
light cannot be heavy, doh!
thrown cannot be two handed,
+---------+---------------+--------------------+
| Type | Base Die Size | Special Properties |
+---------+---------------+--------------------+
| Simple | 2 | 1 |
| Martial | 3 | 2 |
+---------+---------------+--------------------+
+-------+----------+
| Size | Die |
+-------+----------+
| 1 | 1d4 |
| 2 | 1d6 |
| 3 | 1d8 |
| 4 | 1d10 |
| 5 | 1d12/2d6 |
+-------+----------+
+------------+------------+---------------------------------------------------------------+
| Property | Die Effect | Other Effects |
+------------+------------+---------------------------------------------------------------+
| Light | -- | Incompatible with Reach |
| Normal | -- | -- |
| Versatile | -- | +1 die size when used in two hands. Incompatible with Finesse |
| Two-handed | +1 Size | Incompatible with Finesse and Thrown |
+------------+------------+---------------------------------------------------------------+
+------------+------------+---------------------------------------------------------------+
| Property | Die Effect | Other Effects |
+------------+------------+---------------------------------------------------------------+
| Finesse | -1 Size | Incompatible with Versatile and Two-Handed |
| Reach | -1 Size | Incompatible with Light. -2 Size if Normal. |
| Thrown | -- | Incompatible with Two-Handed. Grants ranged attack 20/60 |
| Ammunition | -1 Size | Incompatible with Versatile, Finesse, Reach. No melee attack. |
| | | Simple weapons range 80/320, martial weapons range 150/600. |
| Heavy | +1 Size | Requires Two-Handed. |
| Loading | +1 Size | Requires Ammunition. Allows one additional property. |
+------------+------------+---------------------------------------------------------------+
While 5E is my favorite edition of D&D since I started playing the Red Box, no system is perfect. So aside the feat system, the weapon chart is the other major weakness of 5E in my view. I've started to do some work on a major redesign that is sort of a hybrid of 3E and 5E.
Design Goals:
- Make choice of weapon more interesting
- Create more differentiation between the weapons
- Add more weapons
- Add more weapon properties
- Fix the damage discrepancy between weapons (like Greatsword and Greataxe)
- Address other balance issues (rapier, quarterstaff, etc)
- Make the system as plug-and-play as possible, so keep the changes to the core rules as minimal as possible.
- Stay as close as possible to the "spirit" of D&D.
If you think the weapon chart is fine, this thread isn't for you.
But if you have issues with it as well, what else would you like to see in an expanded/revised weapon chart?