Odhanan
Adventurer
i agree with you entirely on the other matter, about races dont need to be interesting. too many people want their characters to be amazing creatures from entirely crazy backgrounds. call me old school but i like playing your good old human fighter who took up his pitchfork and set out from the farm when he came of age to seek his fortune in nothing but leather armor and a wagon wheel shield. to me thats a hell of a lot more exciting. makes you think about where that grizzled ole veteran you meet in the tavern came from.
my group used to only play elves but i did away with racial adjustments after the next TPK and told them (amidst whining and complaining) that i want them to play a character because they want to. to this day they congratulate me and their character are not nearly as bland. too many people want to play strategically and not enough want to truly role play, which is the heart of the game.
I reproduce this post of BroccoliRage here. When I read this in the thread about hobbits vs. kenders, it made me think: what's an interesting character, anyway? See this post as some kind of comment we can build on. Any discussion/comment is welcome.
As a DM I want to see the players interested in their characters. As a player, I have to be interested in my character and my fellow players' to better enjoy the game itself as well as the events we are playing out.
Which brings me to this notion that a race wouldn't "need to be interesting". In my opinion, any game element, be it a race, class, feat, that is potentially used by PCs has to be interesting to create a panel of choices from which to create your character. Your character has to be interesting to you and contribute to the game for you, as a player, to feel somehow involved in the game and triggered by its events.
Nobody wants to play uninteresting alter-egos in a fantasy world.
But where it seems there is a break in our opinions is what we find interesting or not interesting. I think a farmer becoming a fighter can be a very, very interesting character to play. Actually, I am kind of a fighter lover when it comes to core D&D.
Some players may consider that an interesting character has to have cool powers, wings, a dark skin, an uber, elemental arrows-creating bow, one foot long ears/horns or whatever you can think of in terms of appearance and visual effects in the game. Others will consider the game immersion, others yet the drama a character can create in-game, and yet, yet others will think in terms of tactical combinations and rules combinations.
Don't get me wrong. In my opinion, there's nothing telling about the so-called maturity or not of our fellow gamers in the way they choose their characters to be cool. For me, a character can be interesting in a vast variety of ways, which includes all the above-mentioned examples and (way) more. Looking down at one style or another is just a way of saying "my style is more mature", i.e. "better than yours", i.e. "look at me: I'm so better than you".
We all are searching for different things in RPGs. We play RPGs for different reasons. I may sound very cheesy but, why the hell can't we get along?
If we find a style of character interesting and not another, fine. But just thinking "this way or this way to create a character or play the game is just lame" is an opinion that hurts other gamers. Saying "it's just an opinion" doesn't do anything for the one who feels targeted by a bitter opinion. The same way, just saying "hey but I'm not targeting anyone" is either ignorant or hypocritical. Yes it does target people who enjoy the style you say sucks, whether you want it, like it or not!
I think that what I'm trying to get at is: "interesting" is a word that has a different meaning for each and everyone given our tastes, opinions, likes and dislikes. And it's okay to be different.
Last edited: