Crazy Jerome
First Post
On the "4E for Conan" thing, I'd say that 4E is aimed squarely at emulating Fafhrd and the Gray Mouser. It is uncanny. The only version that I think could sometimes do it better, is BECMI, with just the right players and DM and a deft touch with fiat. That the two main characters act as a team is no small help, here. The Lankhmarr stories are even filled with tension building up to critical fights where you get signficant time spent on the fight itself, and thus running commentary during running fights. 
So like that form of BECMI, this means that 4E can kind of work for Conan, if you want your Conan edging into the Lankhmarr version of sword and sorcery. Or if you want to tweak the rules a bit to bring it back to the grittier version in Conan. But Conan is less about tactics during the fight and more about bringing ability to the fight--and knowing when to act, and to act fast. Once someone starts swinging, it is usually over fairly quick. This makes any version of D&D a worse fit than something like RuneQuest.

So like that form of BECMI, this means that 4E can kind of work for Conan, if you want your Conan edging into the Lankhmarr version of sword and sorcery. Or if you want to tweak the rules a bit to bring it back to the grittier version in Conan. But Conan is less about tactics during the fight and more about bringing ability to the fight--and knowing when to act, and to act fast. Once someone starts swinging, it is usually over fairly quick. This makes any version of D&D a worse fit than something like RuneQuest.