Ditto. Ditto ditto ditto. Did I mention ditto?Psion said:Making NPCs. I like nice, detailed NPCs with lots of options. In short, with almost as many options as I would devote to a PC. But frankly, using that many options and not cutting corners is a task. Sometimes a task I don't have time for.
Piratecat said:As a player, when I'm levelling up I sometimes find the vast number of posibilities to be somewhat daunting.
Piratecat said:No matter how much I try to focus on the PC's personality, sometimes I get carried away by mechanical concerns.
Piratecat said:As a DM, I sometimes have trouble keeping track of what the PCs can do
Altamont Ravenard said:Characters (IMX) often have 1 thing they're incredibly good at and 1 Achilles' heel, so you throw one thing at them and they don't even notice, and another thing of the same power and you have to be careful to avoid a TPK . . . Balancing encounters, that's always a toughie.
ForceUser said:Balancing encounters is definitely my biggest bugaboo.
Rodrigo Istalindir said:Given the number of people that list statting out NPCs as one of the biggest challenges, I wonder if it would be useful to create an on-line database of NPCs. Not a generator, but a repository of hand-created NPCs categorized enough so that you could ask for an 'elven cleric, 8th level, moon and magic domains' and have it display the stat blocks (assuming someone had uploaded one). It might not be tuned enough for your BBEG, but for NQSBBEGs it could cut down on prep time.
Dagger75 said:NPC's: Never really had a problem with this. I'll tell you my little tricks. Most stats I say are 14, except a prime stat, Fighters have Str, wiz Int, you get the point. These are 18's. Basically count up the feats they would get and usally only care about feats. Skill points I never really worry about. Rogues all have maxed ranks in Hide and move silently, Wizzy's have maxed concentration and Spellcraft, same with clerics. Fighter have a bunch of ride, Rangers have max survival. I never really care about the "Fluff" skills, professions, craft, most knowledges.
For monsters new monsters I create, I make up hit points, AC, bonuses to hit and damage. Granted it won't pass any of the fine tooth stat disections that go on but I ain't trying to publish so who cares.