Bullgrit
Adventurer
At what level would/will/have PCs in your campaign world "topped out" of the challenges available in the Material Plane world? What I mean is, at what level will they stop finding challenges without going off plane?
And if your world has high-level challenges (10+, 15+, 20+, 30+, etc.) what has kept these challenges from totally wrecking the world before the PCs were around? The things that challenge a 20th-level group could completely wipe out most cities smaller than metropolises -- why haven't they?
Are there any things in the world that "always have been, always will be"? Like a guardian that has never been passed (and could never be passed)? If you have such a thing, do you ever expect the PCs to level up to where they can defeat the thing? If so, why hasn't some NPCs ever leveled up enough to kill it?
Do PCs ever retire? Are there always "bigger fish" in the campaign world?
Bullgrit
Total Bullgrit
And if your world has high-level challenges (10+, 15+, 20+, 30+, etc.) what has kept these challenges from totally wrecking the world before the PCs were around? The things that challenge a 20th-level group could completely wipe out most cities smaller than metropolises -- why haven't they?
Are there any things in the world that "always have been, always will be"? Like a guardian that has never been passed (and could never be passed)? If you have such a thing, do you ever expect the PCs to level up to where they can defeat the thing? If so, why hasn't some NPCs ever leveled up enough to kill it?
Do PCs ever retire? Are there always "bigger fish" in the campaign world?
Bullgrit
Total Bullgrit