UngeheuerLich
Legend
Possessing psionics makes one weak to them. That's how psionics have worked since OD&D.
Thank you. So at least I remembered it right.
So the sorcerer should have access to Tower of Iron Will and Intellect fortress etc.
Possessing psionics makes one weak to them. That's how psionics have worked since OD&D.
This has nothing to do with setting specific stuff.Weave? That's a Forgotten Realms setting specific fluff. All of this issue is setting specific fluff. The game will survive just fine if you add a new source, or allow combined sources in the same class.
Yes and no. It made an interface necessary to use the background magic of the plane you are on. For the Forgotten Realms it's called the Weave. On Krynn it's three moons. And so on. It's all kinda sorta the "weave," but there can be differences. You could make a setting where magic required a DC 10 Int check to cast successfully, because of how the interface works there. Lotsa ways you can play this.Unfortunately 5e made the thing of the Weave (just not the name) seemingly a general rule in the PhB.
What makes this character not a psion?
Human 9th Level Psionic Soul Sorcerer
Cantrips: Friends, Mage Hand, Message, Mind Sliver, Minor Illusion
1st Level: Charm Person, Id Insinuation
2nd Level: Detect Thoughts, Hold Person, Levitate
3rd Level: Fear, Psionnic Blast
4th Level: Confusion, Ego Whip
5th Level: Dominate Person
Metamagic: Subtle Spell, Heightened Spell
subtle spell not being auto-on feature.
spell slots instead of spell(power) points
With all the house rules and changes you've had to make to the sorcerer, you might as well make a new class.The first is easy to house rule. For the second, use the spell power (power point) variant from the DMG. Problem solved.
Why does the class name matter so much to you?
Certainly not all Samurai (the sub-class) originate in medieval Japan.
It's the immediate first thing that one notices about the character you're listing powers for. Calling a Sorcerer something else doesn't make it a different class. And that's what people want - an independent class with it's own rules called a Psion. And that's what people expect when you say Psion.
So that's the 1st thing wrong with your "Psion".
Consider: In 5e I have a 1/2ling warlock. In our PF1 game I replicated her 99.9999% by using the Summoner class & the racial building rules. In the end, after a bunch of fiddling about rules wise, I had everything that's on my current 5e sheet available save 1 spell. Otherwise, exact same character, exact same powers/spells/feats/abilities/etc (though slight mechanics differences). That does not make the words Warlock & Summoner mean the same thing game wise. If I described Bree to a 5e audience as a Summoner I'd get blank stares. If I called her a Warlock in a PF1 discussion the person I'm talking to would have a VERY different class as their reference point.
People who want psionics are consistent about one thing: psionic powers aren't spells. If the character casts spells, they're not a psion.