D&D 5E What's wrong with this psion?


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Weave? That's a Forgotten Realms setting specific fluff. All of this issue is setting specific fluff. The game will survive just fine if you add a new source, or allow combined sources in the same class.
This has nothing to do with setting specific stuff.
 

Unfortunately 5e made the thing of the Weave (just not the name) seemingly a general rule in the PhB.
Yes and no. It made an interface necessary to use the background magic of the plane you are on. For the Forgotten Realms it's called the Weave. On Krynn it's three moons. And so on. It's all kinda sorta the "weave," but there can be differences. You could make a setting where magic required a DC 10 Int check to cast successfully, because of how the interface works there. Lotsa ways you can play this.
 

What makes this character not a psion?

Human 9th Level Psionic Soul Sorcerer
Cantrips: Friends, Mage Hand, Message, Mind Sliver, Minor Illusion
1st Level: Charm Person, Id Insinuation
2nd Level: Detect Thoughts, Hold Person, Levitate
3rd Level: Fear, Psionnic Blast
4th Level: Confusion, Ego Whip
5th Level: Dominate Person

Metamagic: Subtle Spell, Heightened Spell

subtle spell not being auto-on feature.

spell slots instead of spell(power) points
 



Why does the class name matter so much to you?

It's the immediate first thing that one notices about the character you're listing powers for. Calling a Sorcerer something else doesn't make it a different class. And that's what people want - an independent class with it's own rules called a Psion. And that's what people expect when you say Psion.
So that's the 1st thing wrong with your "Psion".

Consider: In 5e I have a 1/2ling warlock. In our PF1 game I replicated her 99.9999% by using the Summoner class & the racial building rules. In the end, after a bunch of fiddling about rules wise, I had everything that's on my current 5e sheet available save 1 spell. Otherwise, exact same character, exact same powers/spells/feats/abilities/etc (though slight mechanics differences). That does not make the words Warlock & Summoner mean the same thing game wise. If I described Bree to a 5e audience as a Summoner I'd get blank stares. If I called her a Warlock in a PF1 discussion the person I'm talking to would have a VERY different class as their reference point.

Certainly not all Samurai (the sub-class) originate in medieval Japan.

Not the same thing at all. You say Samurai the person has a distinct idea of what your talking about. Doesn't matter what the exact setting, genre, or where the class comes from in the game in question.
You say "I'm playing a Psion"? People expect something distinct mechanically. Not that you've just misspelled Sorcerer.
 

It's the immediate first thing that one notices about the character you're listing powers for. Calling a Sorcerer something else doesn't make it a different class. And that's what people want - an independent class with it's own rules called a Psion. And that's what people expect when you say Psion.
So that's the 1st thing wrong with your "Psion".

What is a psion? What is a psionic soul sorcerer? Why are they different?

I don't understand what you mean when you use the word "psion." I hear "person whose mind is capable of directly affecting the outside world." My psion does that (in my opinion). What does psion mean to you?

Here's how I see it, a sorcerer is a character who possesses inborn or innate magical power. A psion possesses innate mind powers. I see no reason why a psion shouldn't be a type of sorcerer.

Consider: In 5e I have a 1/2ling warlock. In our PF1 game I replicated her 99.9999% by using the Summoner class & the racial building rules. In the end, after a bunch of fiddling about rules wise, I had everything that's on my current 5e sheet available save 1 spell. Otherwise, exact same character, exact same powers/spells/feats/abilities/etc (though slight mechanics differences). That does not make the words Warlock & Summoner mean the same thing game wise. If I described Bree to a 5e audience as a Summoner I'd get blank stares. If I called her a Warlock in a PF1 discussion the person I'm talking to would have a VERY different class as their reference point.

I don't understand what you're saying. How can a class exist in game without a specific instances of characters to embody it? I'm skeptical as to the extent to which classes exist (as opposed to being a useful abstraction). Can you help me out?
 
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People who want psionics are consistent about one thing: psionic powers aren't spells. If the character casts spells, they're not a psion.

Speak for yourself.

I love psionics, cant wait for them to appear in more detail and thoroughly disagree with you. I am more than happy for psionic powers to be spells and cast using spell slots.

I think some of the whining about psionics is inane. Luckily it's from a vocal minority, and even that minority cant agree on what they want psionics to look like.
 

Ectoplasmic Tentacles
Basic Shaper Manifestation

Power
Power Point Cost: 0
You draw forth a tentacle of ectoplasmic goo from the Astral Plane and immediately fling it forward. As an action you can summon 1 tentacle and take a ranged power attack against a target within 30 feet. On a hit, it takes 1d4 force damage.
This power's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4)

The goo evaporates at the end of the your turn.

Discipline
Power Point Cost: 1
You draw forth a tentacle of ectoplasmic goo from the Astral Plane and move an unattended object weighing up to 5 lb. at will from a distance. As a bonus action, you can propel the object as far as 15 feet in any direction, though the displine ends if the distance between you and the object exceeds the discipline’s range.

The goo evaporates after 1 minute or until you use a bonus action to dissipate it.

Augment
You can augment this power in one to three of the following ways.
  • For every additional power points you spend to a maximum of 7 power points, you can summon an additional tentacle and make an additional ranged attack.
  • For every 2 additional power points you spend, add 30 feet to this power's range.
  • If you spend 2 additional power points, a target of Medium size or smaller must make a Strength saving throw or be restrained for 1 minute. At the end of the target's turn they may attempt the saving throw again. The goo evaporates once the saving throw is made.

You can augment this discipline in one or both of the following ways.
  • For every 2 additional power points you spend, this discipline’s range increases by 5 feet.
  • For every additional power point you spend, the weight limit of the target increases by 15 pounds.
The psion lacks this
 
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