Salamandyr
Adventurer
OK, 100 points of damage. I think damage for a fighter with a one handed sword at maximum level should be about 40-50 hp for one attack, with about a 75% hit chance against a standard opponent. So let's say 50 points of damage, since it makes the percentages come out nice.
5 points, or 10% comes from Strength bonus. That's pretty reasonable.
About 5 from the weapon, so about 15%
The rest, about 75% comes from skill.
Those ratios seem pretty good to me. However, in this case, a fighter who chooses to use a two handed sword gets a 4% increase in damage, so over two rounds he does 104 points of damage rather than 100. That doesn't seem like a good tradeoff for magic shield, which at top level is a somewhere between 10%-20% increase in defense. Ironically, at low levels, where weapons are a much greater component of overall damage, the shield is much less effective at increasing defense.
The easiest way to increase weapon damage as a percentage of overall damage would just be to lower the average damage of the figher. If it took him 4 rounds to do 100 points of damage, then weapon damage would average 20% of the total (as would strength bonus), leaving skill to account for 60%. And choosing to use a two handed sword over a one hand sword would average an 8% increase in overall damage.
5 points, or 10% comes from Strength bonus. That's pretty reasonable.
About 5 from the weapon, so about 15%
The rest, about 75% comes from skill.
Those ratios seem pretty good to me. However, in this case, a fighter who chooses to use a two handed sword gets a 4% increase in damage, so over two rounds he does 104 points of damage rather than 100. That doesn't seem like a good tradeoff for magic shield, which at top level is a somewhere between 10%-20% increase in defense. Ironically, at low levels, where weapons are a much greater component of overall damage, the shield is much less effective at increasing defense.
The easiest way to increase weapon damage as a percentage of overall damage would just be to lower the average damage of the figher. If it took him 4 rounds to do 100 points of damage, then weapon damage would average 20% of the total (as would strength bonus), leaving skill to account for 60%. And choosing to use a two handed sword over a one hand sword would average an 8% increase in overall damage.