Mercurius
Legend
Lots of speculation as to what might be coming down the pike, with bits of hopes and dreams sprinkled in. But I thought I'd tease out the latter: What's your ideal product release schedule, both in terms of quantity and specific books? Dream biggish, but with some semblance of what-actually-good-be-ism. Meaning, what would be your ideal reasonable scenario?
Feel free to go as far into the future as you'd like, but I'd suggest the next five years. You could break it into three parts:
Product quantity: Five hardcovers is fine, but I'd also be happy to see them go up to six (although no more, due to glut/overwhelm issues) - or one every two months. Plus 2-3 extras such as special box sets, media tie-ins, luxury products, pocket compilations of themes for handy table reference (e.g. monsters, rules reference, spells, equipment, etc), and maybe a stray short module every so often.
Product type distribution: It could change yearly, but something like this would be ideal (which is about what it seems they're doing): At least two settings a year; two adventures, one story arc and one anthology; one (and only one) splat, with no more than one new players options expansion (e.g. Xanathar and Tasha) every two or even three years. Plus the extras mentioned above.
Also, more general theme books not tied to specific settings, but guidelines or "micro-settings" within them (see "Sylvan Adventures" in 2021 below for an example). I kind of like the approach of introducing new thematic rules in specific setting books, but I also miss books like the 1st edition Survival Guides and Manual of the Planes.
Year-by-Year:
2021: Extrapolating on What We "Know." With (at least) one more setting this year, I'd be happy with either a Magic, second classic, or new setting, perhaps the hypothetical fey sylvan setting with dragon overlords that I mentioned in another thread. Or maybe a Sylvan Adventures, with rules, new creatures, and several examples of different sylvan settings with starting adventures. Alternately (or in addition), a Ruins of Myth Drannor story arc to expand the Realms into the Dalelands and involving Anauroch, Cormanthyr, etc. Either this year or the next (or across both) I'd like to see a Dragonlance conversion, although have a hard time seeing it done in one product - ideally it would be either two hardcovers (world and adventure path) or a huge box set with bookets for Ansalon, Taladas, Rules, and Adventures - that would be pretty massive (see 2024: Greyhawk Deluxe).
2022: Year of the Planes. It is (past) time, WotC. I'd like to see a big Manual of the Planes that covers planar rules, an overview of the planes, monsters, and variant cosmologies and means of planar travel (including Spelljammer!). Then I'd like to see an adventure that starts in Sigil, with setting material on Sigil and the Outlands - perhaps strongly githyanki related. If Sigil is integrated in an adventure, they could slot in Dragonlance as the classic setting of the year. For Magic, I'd like to see one of the more unique/gonzo planes - perhaps Zendikar, Alara, New Phyrexia, or Ikoria.
2023: Completing the (Sub-Edition) Cycle. Round off the first ten years of 5E with a true Faerun setting guide, using the 3E FRCS as a model. Also, Dark Sun (with a new take on psionics) and a second "Dark Sun adventures" book. Another Magic (or new) setting. I'm indifferent on Exandria, but this would be a likely slot for an expansion. Also, either in 2022 or, to go with the desert them, a revival of Desert of Desolation.
2024: The 50th Anniversary Extravaganza! Go big. Revised core rulebooks akin to a 5.5 (or so). Backwards compatible, but ironing out some of the tricky parts and with new art. Emphasize changes to lore as flexibility, maintaining options for traditional style D&D (e.g. orcs as monsters) but also a wider range of options for a customizable game (e.g. orcs as a PC race). A Deluxe Greyhawk box set for the classic setting, with four booklets: World, City, Castle Greyhawk adventure, and Rules, as well as a cloth reprint of the Darlene map, the City of Greyhawk map from the old box set, and a new map by Anna B Meyer. Also, a commemorative Worlds of D&D big book with overviews, art, map, and behind-the-scenes for every D&D world published by TSR or WotC for D&D.
2025 and Beyond: Expanding the D&D Multiverse. An sf or science fiction setting, perhaps Gamma World for the 21st century D&D player. More settings and adventures, perhaps expanding the Realms (would love to see Anchorome, Katashaka, and Osse), and more Magic planes converted. I'd also love to see them do a conversion for Malazan and maybe other fictional worlds.
Any time: Surprises! I like it when WotC does comes out with something completely unexpected (like Ravnica...at least to many). Follow the tried-and-tried template of 2 settings, 2 adventures, and 1 splat, but every once in awhile mix in something different. For example, I'd love to see the Iomadra setting, perhaps with Council of Wyrms elements. How about "cosmic D&D," bringing back something akin to Everway? And so on.
Feel free to go as far into the future as you'd like, but I'd suggest the next five years. You could break it into three parts:
- What would you like to see WotC do over the next two and a half years (2021-23) leading up to the anniversary? In other words, how do you want to see them flesh out the first decade of 5E?
- What do you want to see for the anniversary (2024)?
- What direction do you want to see them take after the anniversary (2025+)?
Product quantity: Five hardcovers is fine, but I'd also be happy to see them go up to six (although no more, due to glut/overwhelm issues) - or one every two months. Plus 2-3 extras such as special box sets, media tie-ins, luxury products, pocket compilations of themes for handy table reference (e.g. monsters, rules reference, spells, equipment, etc), and maybe a stray short module every so often.
Product type distribution: It could change yearly, but something like this would be ideal (which is about what it seems they're doing): At least two settings a year; two adventures, one story arc and one anthology; one (and only one) splat, with no more than one new players options expansion (e.g. Xanathar and Tasha) every two or even three years. Plus the extras mentioned above.
Also, more general theme books not tied to specific settings, but guidelines or "micro-settings" within them (see "Sylvan Adventures" in 2021 below for an example). I kind of like the approach of introducing new thematic rules in specific setting books, but I also miss books like the 1st edition Survival Guides and Manual of the Planes.
Year-by-Year:
2021: Extrapolating on What We "Know." With (at least) one more setting this year, I'd be happy with either a Magic, second classic, or new setting, perhaps the hypothetical fey sylvan setting with dragon overlords that I mentioned in another thread. Or maybe a Sylvan Adventures, with rules, new creatures, and several examples of different sylvan settings with starting adventures. Alternately (or in addition), a Ruins of Myth Drannor story arc to expand the Realms into the Dalelands and involving Anauroch, Cormanthyr, etc. Either this year or the next (or across both) I'd like to see a Dragonlance conversion, although have a hard time seeing it done in one product - ideally it would be either two hardcovers (world and adventure path) or a huge box set with bookets for Ansalon, Taladas, Rules, and Adventures - that would be pretty massive (see 2024: Greyhawk Deluxe).
2022: Year of the Planes. It is (past) time, WotC. I'd like to see a big Manual of the Planes that covers planar rules, an overview of the planes, monsters, and variant cosmologies and means of planar travel (including Spelljammer!). Then I'd like to see an adventure that starts in Sigil, with setting material on Sigil and the Outlands - perhaps strongly githyanki related. If Sigil is integrated in an adventure, they could slot in Dragonlance as the classic setting of the year. For Magic, I'd like to see one of the more unique/gonzo planes - perhaps Zendikar, Alara, New Phyrexia, or Ikoria.
2023: Completing the (Sub-Edition) Cycle. Round off the first ten years of 5E with a true Faerun setting guide, using the 3E FRCS as a model. Also, Dark Sun (with a new take on psionics) and a second "Dark Sun adventures" book. Another Magic (or new) setting. I'm indifferent on Exandria, but this would be a likely slot for an expansion. Also, either in 2022 or, to go with the desert them, a revival of Desert of Desolation.
2024: The 50th Anniversary Extravaganza! Go big. Revised core rulebooks akin to a 5.5 (or so). Backwards compatible, but ironing out some of the tricky parts and with new art. Emphasize changes to lore as flexibility, maintaining options for traditional style D&D (e.g. orcs as monsters) but also a wider range of options for a customizable game (e.g. orcs as a PC race). A Deluxe Greyhawk box set for the classic setting, with four booklets: World, City, Castle Greyhawk adventure, and Rules, as well as a cloth reprint of the Darlene map, the City of Greyhawk map from the old box set, and a new map by Anna B Meyer. Also, a commemorative Worlds of D&D big book with overviews, art, map, and behind-the-scenes for every D&D world published by TSR or WotC for D&D.
2025 and Beyond: Expanding the D&D Multiverse. An sf or science fiction setting, perhaps Gamma World for the 21st century D&D player. More settings and adventures, perhaps expanding the Realms (would love to see Anchorome, Katashaka, and Osse), and more Magic planes converted. I'd also love to see them do a conversion for Malazan and maybe other fictional worlds.
Any time: Surprises! I like it when WotC does comes out with something completely unexpected (like Ravnica...at least to many). Follow the tried-and-tried template of 2 settings, 2 adventures, and 1 splat, but every once in awhile mix in something different. For example, I'd love to see the Iomadra setting, perhaps with Council of Wyrms elements. How about "cosmic D&D," bringing back something akin to Everway? And so on.