What's your magic level preference?

What level of magic do you prefer in your campaigns?

  • High- Keep the items coming, and let me kick back while the wizard does all the work!

    Votes: 15 7.9%
  • Average- I like a lot of items and magic, but steel should be sorcery's equal.

    Votes: 64 33.5%
  • Low- I prefer to let my character stand on his own against danger! Although a healing potion is stil

    Votes: 52 27.2%
  • Varies- I like two or more of these styles, it just depends on the setting and the campaign.

    Votes: 60 31.4%

For my campaign, I like low magic in every sense of the definition - a lower number of magic items, and very little "background" magic. Too much magic can end up with the "magic as technology" result, which I find despicable.
 

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We've always played a medium to high magic campaign and just recently we started a very low magic campaign (where a +1 sword is something of legend) and i have to say I absolutely love it. All temporary magic items (wands, potions, scrolls) are just as plentiful as ever. But any permanent magic item (such as a +1 sword or a cloak of resistance) is almost unheard of.

The population makes up for the lack of magic by finding mundane ways to provide better equipment. Like barbed arrows that do d10, but are only good for less than 30 feet. Or elven studded leather that provides a bonus to hide/move silently in the forest. Of course even these mundane items are hard to find and only the best craftsman can create them.

To make this possible, its expensive to learn some spells, XP costs have been added to certain spells (like scry) so they are not overused, and the XP cost to make magic items is significantly increased.
 
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I like magic to be rare, but powerful. Awe-inspiring in general. Incredible magical events and objects can exist, but they are of legendary status and only a rare few come in to contact with these things. Foul sorcerers and dark priest-cultists are spoken of in hushed whispers and feared even by powerful heroes. Kind of like how it was back in the Wierd Tales pulp era -- Conan, Clark Ashton Smith, etc.
 
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In terms of overall power, I like the average level of magic. However, I don't like how characters become dependent on their stuff. Li mu Bai (the guy from Crouching Tiger, Hidden Dragon, except with my bad spelling) doesn't need a magic item to fly, he can fly because of his special Wudan training. I'd have liked to see more support for that level of "skill." For example, character X doesn't have Boots of Speed because he doesn't need them. Though he can't keep it up for long, he can move with amazing speed without magic. Same effect, different description.
 

I'm a powergamer (though I do love roleplaying) no question about it. However I believe magic is a munchkin newbs way to powergame, real powergamers use feats skills and nifty spell combos.

Therefore I like average and low magic settings.
 

Victim said:
In terms of overall power, I like the average level of magic. However, I don't like how characters become dependent on their stuff. Li mu Bai (the guy from Crouching Tiger, Hidden Dragon, except with my bad spelling) doesn't need a magic item to fly, he can fly because of his special Wudan training. I'd have liked to see more support for that level of "skill." For example, character X doesn't have Boots of Speed because he doesn't need them. Though he can't keep it up for long, he can move with amazing speed without magic. Same effect, different description.

I've been trying to figure out ways of adding that Wuxia element without using levels of Psychic Warrior. I've seen suggested simply that everyone gets to fly at 10th level and most people have a level or two in Monk-- but that doesn't feel right.

I'm thinking maybe you could just give every character a few Hero points (from 4CTF) every level, to use on a carefully-selected group of powers-- perhaps with those abilities determined by class-- and then simply tone down or completely eschew the use of magic items in the game. Of course, this would take a bit of power away from the spellcasters, since creating magical items is one of their better class abilities...
 

Oni said:
I like a lot of magic, but not necessarily a lot of magic items. Does that make sense?

[edit: By your definitions I would prefer low magic, but that isn't really how I see it. I would just prefer that characters in dnd were less dependent on magic items. I still want dragons and fireball throwing sorcerers, and gods stomping and generally mucking things up. But I wish they had done something with the fighter class for instance where he was able to compete with the avg dnd wizard not because of a backpack full of magic items, but rather by virtue of sheer skill and heroic badassness. The only exception to this is I don't mind wizards with lots of items if they made them themselves because they seem more special that way.]

yeah, what Oni said...
 

Personally I can enjoy pretty much whatever magic level is set infront of me. Although if I had to choose one.... I'd go with where magic items are some what rare, but are fairly powerful.
 


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