I started with Basic D&D, through 1e and 2e. But sometime in 2e, D&D felt like it had been left behind by the huge world of other RPGs that were proliferating. Me and my peers, being young and hungry, dove into just about every other rpg that we could get our hands on. By the mid 90s we really weren't playing D&D anymore and were playing a round-robin combo of things like WEG Star Wars, World of Darkness, MechWarrior, Shadowrun, among others. Then we really got deep into Champions and HERO.
For the fantasy itch, we had cobbled together a homebrew fantasy heartbreaker that looked a lot like HERO meets Stormbringer.
I did come back to D&D to check out 3e, but I didn't have a regular gaming group anymore, and I just never really got into 3e or 3.5e. In the early, mid-2000s I didn't play much, with the exception of a semi-regular Exalted campaign.
I didn't really come back to D&D until 4e, and I loved it, probably for all the same reasons that fans of other editions hate it! It really leaned into the cinematic, epic-hero storytelling I wanted from fantasy games. I was never keen on the lore changes, though, so I stuck with all my 2e books, particularly focusing in on the original "Planescape" setting.
We made the switch to 5e a few years after it came out, but it took some homebrewing and 3rd party materials to really make it feel right. Me and my group bounced off of 13th Age and PF2, even though they are kind of championed as the 4e successors (the latter leaned into the fiddly, mathy bits I don't like... really the one thing 4e gave me felt lacking, were all the cool abilities martial classes got).
I still occasionally dabble with other RPGs, but my main group will probably be sticking with our homebrewed D&D for the foreseeable future, adding what pieces we like from Revised to our toolbox.