When your DM asks you how many hit points you have left...

Do you tell the DM how many HP you have left when he asks?

  • Yes! If he's fudging to keep my character alive, more power to him!

    Votes: 173 66.3%
  • No! Tell it to me straight. If my PC is dead, he's dead.

    Votes: 88 33.7%

I don't ask my players how many hitpoints their characters have left. If they die they die, I do not consider it my job as a DM to keep their characters alive for them, thats their job by knowing when to pull back out of melee, when to get healing etc. I won't fudge rolls to save a character, but neither will I deliberately try to kill a character. I will fudge a roll from time to time to add a bit of tension to a fight, if I think the group are having it way too easy, or there is the risk of a TPK, but that's about it.
 

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As a DM, I occasionally fudge damage, either increasing (if the encounter is far easier than anticipated - not through player ingenuity or character ability but my own error) or decreasing (if I goofed and made the encounter way overpowering without providing appropriate info which may have permitted the players to develop alternative plans - including running away) damage dealt. Only in the case of major combat encounters, such as against the BBEG, or where the player does something really stupid ("I'm going to wrestle the ancient red dragon barehanded!") will I never fudge the dice regarless of the consequences. On those occassions where I let the dice fall where they may, the original party members were killed over the course of three adventures and the replacement characters, once the original party was gone, had no reason to carry on the fight against the campaign villain. (I decided to create a 'personal' villain, one which threaten the PCs but who was not necessarily a threat to anyone else.) Since then, I have come to favour continuity of character - allowing players to develop a character and his place within the setting.

The attitude which I try and foster is not one where the players sat "Thank goodness we survived" but "What are the consequences of our survival", regardess of whether they were victorious or not. Slaying the ogre chieftain and then having to deal with the power vacuum and the upstart orcs is, I feel, much more rewarding than simple survival. And fortunately, my players agree!
 

Crothian said:
If he asks I'll tell him. I don't want him to fudge the dice but at the same time I'm not going to withhold information that is asked for.

Same here.

The dm I play under will sometimes ask, and I don't think he fudges- he kills pcs left and right. (Much like myself.)
 

I think the PCs should abide by the luck of the dice.

If there is a situation where the DM has made a gross mistake, then the DM should at least be *subtle* about it. Being asked how many hit points you have not only alerts the player to your bumbling, but it also makes the player feel like he's being given an easy break. It also totally removes that exhilerating feeling that your PC could die any minute!!! If the DM is gonna fish you outta trouble in every combat then there's no challenge.

It's funny, I once had a player who always thought I was looking at his HPs on his character sheet and when his PC was almost dead he would hide his hit point count. Little did he know that I didn't care. Actually, it made me *want* to kill him!!!
 

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