Where Have All the Gamers Gone?

The recent spat between TV host Bill Maher and fans of the late Stan Lee over comic books and their place in a "mature" society has raised a broader question: does being a gamer geek mean you don't participate in adulthood?

The recent spat between TV host Bill Maher and fans of the late Stan Lee over comic books and their place in a "mature" society has raised a broader question: does being a gamer geek mean you don't participate in adulthood?
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Photo courtesy of Pixabay.​
[h=3]What's Adulthood, Anyway?[/h]One of Maher's criticisms was that being an adult is now so uncommon that "adulting" is now something to be proud of. What constitutes adulting likely varies significantly, but one of those key indicators that economists like Erik Hurst worry about is participation in the labor market. Hurst's paper focuses on the parallel effects of young men not getting jobs and the rise of game play. The concern is that video games are getting better, more interactive, more imaginative and are therefore outpacing the enticements of the real world:

On average, lower-skilled men in their 20s increased “leisure time” by about four hours per week between the early 2000s and 2015. All of us face the same time endowment, so if leisure time is increasing, something else is decreasing. The decline in time spent working facilitated the increase in leisure time for lower-skilled men. The way I measure leisure time is pretty broad; it includes participating in hobbies and hanging out with friends, exercising and watching TV, sleeping, playing games, reading, and so on. Of that four-hours-per-week increase in leisure, three of those hours were spent playing video games! The average young, lower-skilled, nonemployed man in 2014 spent about two hours per day on video games. That is the average. Twenty-five percent reported playing at least three hours per day. About 10 percent reported playing for six hours per day. The life of these nonworking, lower-skilled young men looks like what my son wishes his life was like now: not in school, not at work, and lots of video games.

This is the jab Maher was making about modern U.S. society; that by focusing on comic books, adults aren't "adulting" enough -- getting a job, voting, getting married, etc. Hurst makes the same argument:

...I am concerned about how this will play out in the long run. There is some evidence that these young, lower-skilled men who are happy in their 20s become much less happy in their 30s and 40s. They haven’t accumulated on-the-job skills because they spent their 20s idle. Many eventually get married and have kids. When this happens, living in their parents’ basements is no longer a viable option. Playing video games does not put food on their tables. It’s a bad combination: low labor demand plus the accumulated effects of low labor supply makes economic conditions for these aging workers pretty bleak.

This is not a new argument. Robert D. Putnam positions the decline in participation of "adult" activities as the loss of social capital, the necessary underpinnings for a society to function by the give and take of social networks. His example, in his essay "Bowling Alone: America's Declining Social Capital" uses the fact that Americans are increasingly bowling without joining a league as evidence that social capital is eroding. Even in 1995, Putnam pointed the finger at video games:

There is reason to believe that deep-seated technological trends are radically "privatizing" or "individualizing" our use of leisure time and thus disrupting many opportunities for social-capital formation. The most obvious and probably the most powerful instrument of this revolution is television. Time-budget studies in the 1960s showed that the growth in time spent watching television dwarfed all other changes in the way Americans passed their days and nights. Television has made our communities (or, rather, what we experience as our communities) wider and shallower. In the language of economics, electronic technology enables individual tastes to be satisfied more fully, but at the cost of the positive social externalities associated with more primitive forms of entertainment. The same logic applies to the replacement of vaudeville by the movies and now of movies by the VCR. The new "virtual reality" helmets that we will soon don to be entertained in total isolation are merely the latest extension of this trend. Is technology thus driving a wedge between our individual interests and our collective interests?

Maher, Hurst, and Putnam are all arguing that because gaming is more appealing and doesn't appear to be similar to the older forms of social connection, it must therefore be isolating. But is it?
[h=3]A Counterpoint[/h]The same concerns about young men entering the workforce have echoes in waxing and waning of Dungeons & Dragons's popularity. Tabletop gaming has largely been a communal activity, and therefore the "bowling alone" phenomenon is an existential threat to a game that relies on other people to play. Those concerns rose to the forefront when the industry contracted -- first, because there were too many disparate settings for Advanced Dungeons & Dragons, then because there were too many open game licensed books that were of low quality for 3.5, and then because the 4th Edition of D&D was so different from previous editions while Pathfinder's popularity surged. In all three cases, the concern was that tabletop gaming's social currency had eroded because everyone was not playing the same game together. And yet, here we are in the middle of a golden age of tabletop gaming.

What changed was that social networks shifted. Whereas before, gamers had to find peers to play with -- a model that pivoted largely on all players of the same age being stuck together for four years in high school and later college -- the Internet expanded gaming's horizons. Barriers broke down as to how to play, thanks to streaming; there are more people than ever to play with, thanks to digital platforms like Roll20 and Fantasy Grounds. Jane McGonigal argues that gamers are redefining what constitutes a "community" in her book, Reality is Broken:

Gamers, without a doubt, are reinventing what we think of as our daily community infrastructure. They're experimenting with new ways to create social capital, and they're developing habits that provide more social bonding and connectivity than any bowling league ever could. As a society, we may feel increasingly disconnected from family, friends, and neighbors--but as gamers, we are adopting strategies that reverse the phenomenon. Games are increasingly a crucial social thread woven throughout our everyday lives.

Are Maher and co. right, are we all "bowling alone"? The answer may be that's just how it looks to outsiders. If the recent success of tabletop gaming is any indication -- a game predicated on community interaction -- our community has merely shifted. Gamers, as McGonigal points out emphatically, "are NOT gaming alone."

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

practicalm

Explorer
The real issue that all these articles dance around is how everyone is expecting households to have two incomes. This is the cause of the disruption of the social fabric.
Without someone at home to manage the house, connect to the community (PTA, churches, social groups, and local government), and help keep the family connected to the rest of the community, all of us are poorer.

It's just harder to keep these connections and commitments with both adults working. If the next generation is rebelling against this then more power to them. Live on single incomes as much as possible. It's a hard thing.
 

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Shasarak

Banned
Banned
The real issue that all these articles dance around is how everyone is expecting households to have two incomes. This is the cause of the disruption of the social fabric.
Without someone at home to manage the house, connect to the community (PTA, churches, social groups, and local government), and help keep the family connected to the rest of the community, all of us are poorer.

It's just harder to keep these connections and commitments with both adults working. If the next generation is rebelling against this then more power to them. Live on single incomes as much as possible. It's a hard thing.

I was listening to someone talk about this, it is just a natural supply and demand reaction to women entering the work force: twice as many workers means each worker is worth half as much.
 

Toriel

Explorer
I was listening to someone talk about this, it is just a natural supply and demand reaction to women entering the work force: twice as many workers means each worker is worth half as much.

The problem is that we don't see CEOs of multinational companies and big investors worth half as much as before. Actually they are worth much more.
 

I

Immortal Sun

Guest
In my humble opinion, anyone who considers sleep and exercise to be "liesure activities" is actually doing a little too much adulting and will someday end up truly regretting the life they have lived.
First and foremost: THIS.

Same song, different day. We heard the exact same arguments with the rise of television. I am pretty sure when the first caveman invented the wheel, the caveman next door boycotted it since the increased mobility would lead to an erosion of cave community.

The real question of one of isolation. Does gaming lead to an increase in isolation? Clearly table top games do not lead to isolation. They increase social interaction in almost every case. Video games used to be a solitary activity, but that hasn't been the case for many years. Most video gamers I know play with other people. So, that is also a red herring. I think it comes down to people being stuck in a tribal mentality. "My tribe doesn't play games, so playing games must be wrong" being dressed up as pseudo-science.
Secondly: THIS.

Also, did we really need another thread about this Maher garbage? Because aside from the minor discussion point tacked on at the end, that's basically all this thread is.
 

Ian Danton

Explorer
This is an excellent article. Our definition of being "grown up" or Adulting is clearly based on our own conception of what it is to be an Adult. Throughout history societal norms have changed and evolved. What is scaring some (IMO) is that the pace of change is increasing exponentially. Where what would have taken a generation to change before is done and gone in months now, and becomes passe before some people have even seen the phenomenon. This is incredibly uncomfortable and whenever something feels uncomfortable the easiest reaction is to call it wrong. We are at a moment in time where what was once a hidden inequality is now being highlighted for all to hashtag, and where the disenfranchised have found a voice. Who knows where we will end up, or even if this will actually end, and the churn and roil of change will become the new definition of status quo. Technology will continue to create more free time, and the hope will be that 4 hours extra leisure will turn into 8 and then 12 and then?. For me the real question then will not be what will be playing, but how will we cope? I do not think it is any surprise that mental health has become an increasing relevant issue recently. Rather than railing against it would be a wonderful thing if instead we asked eachother "how are you", and actually listened to the answer before collectively and cooperatively finding a solution.
 

Shasarak

Banned
Banned
The problem is that we don't see CEOs of multinational companies and big investors worth half as much as before. Actually they are worth much more.

You are right, why are CEOs paid so much? Are they really adding so much more to the business?
 


Maher stands for a certain (unimaginative) type of manhood. And he has been watching with perplexity as a different type of manhood has been growing in numbers, alright? So he's raising questions about those "rivals" because he's feeling threatened.
My nerd friends have all been very successful in raising a family, so Maher has no leg to stand on. His boring and uninspired idea of manhood is rightfully in decline.
 



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