Which class will be the faveorite wrt multiclassing dips?

I would contend that you have to pick carefully to make any character work. I did forget that the starting feats for the soldier are largely worthless, and I don't quite understand your keenness for acrobatics. Actually, I'd do the classes as scout->soldier->jedi, and pick up force sensitive and skill training(utf) at 3rd level.
But partly I'm influenced by the feel of SW, combined with the odd way some of the combat system with tweaked. By the feel, I mean the movies have a fairly strong focus on skills and having, essentially, none, feels wrong. And combat often feels like your just chucking dice and hoping. Then there are the two separate systems. If you're playing with the force crap, you're playing one game, if you aren't, you're essentially playing a completely different one.

But, anyway. 4e adds a few extra twists in the tale. The unified progression probably means that you never sacrifice BAB progression, and depending on how class training works, you're either open for constant cherry picking or your first class only matters for its base bonuses and skill options. I find it worrisome, really.
 

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kennew142 said:
I hope just the opposite. I have always found strict character classes to get in the way of a good character concept. 4e appears to elevate concept over class.

1) Choose character concept

2) Decide which role that concept fills

3) Take class/classes that best describe that concept and role

IMO this is a major improvement in the way D&D handles character design.

Couldn't agree more.

Every edition gives us more tools to create the character we want to play, multiclassing is one of those tools that may drastically separate characters and playstyles. IMO, dipping into a class is a good thing, though we may see less of that with Training Feats.

From the sounds of things, I think Rogue might be a popular choice for hand-to-hand characters, just for the extra damage. Druid/Rogue could be... nasty. "Oh, look, it's a cute and fuzzy little hamster... AAAGH! MY EYES!"
 

JohnSnow said:
I actually think the only downside of the SWSE multiclassing rules is the inability to be "multiclassed" at 1st-level. It works fine in SWSE for Force characters, since Force use isn't completely tied to a particular class as to particular "feats" (Force Sensitive and Force Training). So you can dabble in the Force without multiclassing.

Things sound like the X Class Training feats are achievable at any level, so if down the line you wanna pull in a bit of Wizard, just grab that class training. Maybe there will be an option like in Arcana Evolved and some options will be restricted to first level. So maybe at first level you could do a true multi-class and after that only the training feats.
 


Kaodi said:
Actually, I am going to lay my bet on every class being popular for dipping in with a future monk class.

Though, the ability to use your body as a weapon is useful for most classes, I think rogueish types get more use out of it with sneak attack. Wizards for unarmoured defense bonuses, sure, but if Wisdom's still the key stat, maybe not so much.

Clerics, I don't see dipping into monk much, since they get the armour despite the Wisdom synergy. Now, if they create a 'Priest' class (ie, a non-armoured divine spellcaster) I could see alot of people dipping into Monk with that class.
 

I think you mistake my meaning. I do not propose that the Monk will be a popular class for others to take training feats for, I propose that every other class will be a popular class to take training feats for when you are primarily a Monk.
 

If you only consider "Training Feats," then my bet for favorite dips will be:
-Wizard: "I CAN KILL IT WITH FIRE!~"
-Fighter: Weapon style focus
-Rogue/Ranger: Two-Weapon Fighting
 

Gort said:
I totally haven't got this impression. I was under the impression that you'd take a feat like "wizard training", and pick up a few level-appropriate spells that way. Cite?
Indeed, they stated at one time that they ditched the initial 4E multi-classing rules because they weren't really working and were testing a new system that the person writing thought was really good (I think it might have been a Mike Mearls post).
 
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If the specialized weapon uses shtick is in for fighters, I suspect it will remain the most popular dip. But I guess that would depend on everyone liking the idea of stylish weapon choices as much as me. ;)
 

BRUCE CORDELL (Advanced Game Designer for 4E) answered this question:
Q: Will there be multi-classing?
A: "There will be multi-classing in the game but it will be better."

My guess about class training is that it will help characters acquire some general abilities in other classes (with maybe a -2 mod. and a maximum).

And there will be a full blown multi-class. Your initial class should be the one where there won't be any restrictions (i.e.: you can't use both classes per encounter primary power as it would unbalanced the game). I don't know what they'll ultimately decide, but there will be some limit with multi-class I'm sure.

One of the multi-class combo I'd like to try: Rogue/Warlock.
 

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