Which do you prefer out of a Level 1000 characther?

Nyeshet said:
The second line. Just realize that once you use the starting gold (basically all the gold in Faerun, Eberron, or some other world) you will likely have magic items of +100 or more to each stat.

As for what I would want for a 1000+ level character (regardless of class), I think a Crystal Sphere would do nicely. I presume such would be an extremely major (and rare) artifact typically held by over-deities, but then I would expect the 1k+ level chartacter to be at least of that status. Will Ao be a member of the party or a patron giving your party some of its quests?

At 1000th level, Ao is holding the lantern...
 

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Nyeshet said:
Just out of curiosity, what type of quests, monsters, etc would one face at that level.

Why, other 1000-level NPCs, of course. Or pit fiends advanced to maximum Hit Dice with 950 class levels in sorcerer.

Deities? Don't be silly. At level 1000, a deity is considered at best a follower you could take under Leadership.

Though I, too, am curious as to the specifics. Pray tell, Bartmanhomer, what did you fight to give you enough xp to go from level 999 to 1000?

And at what level did you simply run out of feats to take?
 

Crothian said:
Different people like differnet things in their games, EN World is proof of that. if the guy wants level 1000 characters, it's okay. For a game that requires imagination to play, sometimes the people that play it display very little.

Hey, whatever floats his boat.

I just shudder to think of the DM prep for this game. Realistically, the only thing that could challenge a 1000th level character would be NPC villains of similar level. Which means that every time they play, the DM has to build and equip at least one, if not more BBEG characters of this level.

(I hope he has a spreadsheet...)
 


Crothian said:
Not really, iots only a 1000 level character, not some broken high powered monty haul game :\

Well, we are talking about in the neighborhood of 4000 cubic kilometers of solid gold in wealth here, by my calculations. ;)

Not that they would actually have that in gold pieces, most likely. But if they tried to liquidate, look out world!
 

At level 1000 with a 3 Wis score, you'll have a really hard time with Will saves while you're in combat with the CR 1500 casters. You can get away with the 5 Con as long as you make St. Cuthbert enter the rooms first & use him as a meat shield, you should be ok. Plus if Cuthbert dies, you can just summon Heironeous or pull Bahamut out of your Astral Plane of Holding.
 

Oryan77 said:
At level 1000 with a 3 Wis score, you'll have a really hard time with Will saves while you're in combat with the CR 1500 casters.

THe CR system does not hanlde things 500 more then your level. If you are facing a 1500 level caster then its going to be a very short battle.
 


20 years old and 1000th level?

If it floats their boat, sure, but even the bad DM's I know would trim off about 3 zeros off that level (maybe just 2 zeros).

Of course, now I think of what the treasure value of a character that high would be, and what a character would have to do.

Some friends theorized about this a while back, we came up with a postulate we call "lootworld".

The basic concept is, once a party becomes so high level that they can kill everything on their planet, take it's stuff and XP, they then kill the deities of their world, take their stuff. Then, via spelljamming, they travel to crystal sphere after crystal sphere and kill them and take their stuff, as the entire wealth of worlds is accumulated behind them, so large it not only develops it's own gravity, it retains an atmosphere, and becomes impossible to tow, so a "lootworld" is retained as a homeworld by these ever-levelling super(anti)heroes, as it gathers the entire material weath of the material plane, as well as most of the outer planes, leaving billions and billions of dead mortals and hundreds of dead gods in their wake.

I figure that's what a character has to do to reach Level 1000, especially to get the appropriate treasure level.

The plan starts to break down once overdeities start sealing their Crystal Spheres and severing planar connections to keep everything out, to protect their worlds, or they run into deities with the Salient Divine Abilty combination of Supreme Initiative and Life & Death (i.e. automatically goes first in combat before any non-divine being, and can kill any number of non-divine being at any range including across planar boundaries with no saving throw.), Even though they gave gods stats, they still have a few "I automatically win over mortals" powers. That or their genocide of entire worlds gets them sucked into Ravenloft, where they promptly become Dark Lords and are never seen again, and eventually the overdeities of the pillaged worlds rebuild their ruined spheres, leaving the mythical golden planet of "lootworld" somewhere unknown out there in the cosmos.
 


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