Which is better?

tecnowraith

First Post
I was wandering from the general D20 community of what is their thoughts D20 rules. Which is better, Spell Slots or Magic/Spell Points?
 

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I personally favor the points system.

The one in UA has a slight power creep to it, but it can be solved pretty easily (have preparing spellcasters assign MP to specific spells, they can't change these).

You could also do what I've done for Final Fantasy d20 and integrate it right into the classes themselves, so that you could have them alongside spell slots and not suffer from balance issues (e.g.: the FFd20 black mage is no more powerful than the D&D Wizard, though they use completely different spellcasting systems). This pretty much means that a person could choose between two styles of magic, which could be culturally defined, etc.

I see the value in slots, but points just seem to me to have more game applications. Once you have magic points or spell points, you can give monsters things that drain them, invent potions to restore them, etc., in a way much more efficient then with slots, and the parallels with HP continue the strong mind/body division that already runs through the ability scores. They just 'feel' better, in the same way HP feels better than a series of 'wound slots' that fill up when you get hit.
 


Spell slots. It's so D&D. :D

For a "real" explanation: Spellcasters are powerful enough as is. I don't like the idea of spell points - the greater flexibility and the ability to cast more of the caster's highest level spells - at all.
 

Spell points. I hate the idea of being a wizard and to be so dependant on memorization. I want to cast what I want to cast, when I want to cast it...

"It's just a game... it's just a game... it's just a game" (daily affirmation)
 

Are two fireballs really as powerful as four fifth-level magic missiles?

*shrug* YMMV, but (3d4+3) x4 seems the smart choice rather than (5d6) x2, especially when MM, except for damage, is clearly a better spell...

Though that's a good about SP, I think....it makes tough decisions like that....
 

I don't mind spell slots.

I mean, the balance issues inherent with the spell point systems I've seen usually lead to complicated formulae and more bookkeeping, slowing down play.
 

Kamikaze Midget said:
Are two fireballs really as powerful as four fifth-level magic missiles?

*shrug* YMMV, but (3d4+3) x4 seems the smart choice rather than (5d6) x2, especially when MM, except for damage, is clearly a better spell...

Though that's a good about SP, I think....it makes tough decisions like that....
... or it would make MM a no-brainer. A lv7 wizard with spell points could dish out 33+ MM a day. In theory at least.
 
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