• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Which "phase" of D&D do you prefer?

What phase of D&D do you prefer?

  • Levels 1-5. Start it low, keep it low.

    Votes: 67 26.2%
  • Levels 6-10. More power, more options; not insane.

    Votes: 160 62.5%
  • Levels 11-15. Lots of power, lots of options.

    Votes: 55 21.5%
  • Levels 16-20+. Bordering on epic, or epic.

    Votes: 18 7.0%
  • No particular preference, or other (please explain)

    Votes: 38 14.8%

I selected no preference, because most of the campaigns I've been in started to fall completely apart at 4th level of so. Usually, it's because the gaming group itself started breaking up, both in real life and online games. So unfortunately, I don't have much experience with the higher levels to really form an opinion. Still, in my current group, two PCs just hit level five, so this campaign might actually go somewhere. Unfortunately, it's an online game, and the player base is highly unstable, so I really don't know how far it will go.

However, I don't think I'd want to play very epic game, we're talking like an average level of 50 or so. From what I've read, the rules start to break down at very high levels. I don't have a problem with doing lower epic levels, but at this point I wouldn't want to go higher than level 30 or 40.
 

log in or register to remove this ad

My preference actually covers two of the ranges you give. My most comfortable "zone" for playing or DMing is 7th to 12th. Powerful enough to survive against heroic/suicidle challenges, but not so powerful as to be difficult to come up with a challenge.
 

I like levels 6-10, which is what I'm DM'ing right now, in fact. The characters really do become individuals, and yet still rely on each other. Prestige classes come into the mix, cool spells are learned, and the tanks get more attacks.

Plus there's a lot of neat monsters at those levels.

(I like monsters.)
 

I went with "No Preference" because the level does not really matter to me. I love to run and play in games where the development of the characters (both role-playing and mechanically speaking) is paramount over "adventures" and such.

High level games are okay by me, but I find that they are sort of pointless and meandering if the campaign and characters are created AT a high level. Similarly, low level games are fine, but STAYING at low level or "restarting" when characters exit the low level regions would be boring and aggravating.

Some of the most fun I get out of this game is the opportunity to see your character grow and improve over time; it is fulfilling in a sort of way to successfully work my way up to a goal. My favorite type of character is one who goes along the Leadership & Stronghold route. Nearly any class can apply to this: wizard, apprentices and a tower...knight, squire, entourage and inherited land...rogue forming a guild to either compete with an existing one or to "organize" the crime in a town without a guild...cleric starting a new temple...etc etc etc.
 

For D&D, the old 2nd edition sweet spot was 7th level. I'm not sure why, but many of my favourite, most memorable events occured at that point. For 3rd Ed, 3rd level seems pretty nice.

For non-D&D, it can vary wildly. Out of two of my favourite characters at the moment from a friends homebrew system and setting, one has to keep a cautious eye on gobins when they're around, and the other can level cities with his wind-based spells without breaking a sweat.

Both are terrificly fun, in their own ways.
 



I voted 6 to 10 but that's because one of my most fond campaigns was between 6 and 9th level. Most of the time it's really more up to the DM, player, campaign hitting it off than level. My preference as a DM would me the mid-low and mid-high level because of the amount of options for both DM and player's but I myself played a first level gnomish druid with just as much fun as a 12th level half-orc battlemage.
 
Last edited:


I like running a game where everyone has fun. Levels, powers, etc, matter little to me if the players and I aren't having fun.

As for power levels, heck any power is fun, just so long as I'm the one enjoying it.
 
Last edited:

Into the Woods

Remove ads

Top