Ogre Mage
Hero
Level 6-10
Count me in as one of those who prefer levels 6-10. Usually by that time, the characters have been around enough to have developed a well-rounded personality and perhaps a bit of a reputation. The PCs are also experienced enough to have developed their abilities in specific directions (prestige classes). There is also a nice balance between the classes, with fighter-types, divine casters, arcane casters and rogues all getting a good chance to contribute. And yet the DM can still give the sense that there are forces in the world much greater than the PCs without having to resort to great wyrms, avatars and the tarrasque.
I don't like the low levels (1-5) because it's not very heroic dying from a crit from a goblin's non-magical dagger. Also, mages suck from levels 1-3. I've done low-level campaigning so many times I'm kind of sick of it. If you've seen one orc, zombie and kobold you've seen them all.
I've only played in two ongoing campaigns which progressed beyond 10th level and in both cases the DM began having a lot of trouble balancing the enounters properly. Running a high level game is more work, I think. There's so much more that you have to think about. I'm sure it could be a blast if done properly, though.
Count me in as one of those who prefer levels 6-10. Usually by that time, the characters have been around enough to have developed a well-rounded personality and perhaps a bit of a reputation. The PCs are also experienced enough to have developed their abilities in specific directions (prestige classes). There is also a nice balance between the classes, with fighter-types, divine casters, arcane casters and rogues all getting a good chance to contribute. And yet the DM can still give the sense that there are forces in the world much greater than the PCs without having to resort to great wyrms, avatars and the tarrasque.
I don't like the low levels (1-5) because it's not very heroic dying from a crit from a goblin's non-magical dagger. Also, mages suck from levels 1-3. I've done low-level campaigning so many times I'm kind of sick of it. If you've seen one orc, zombie and kobold you've seen them all.
I've only played in two ongoing campaigns which progressed beyond 10th level and in both cases the DM began having a lot of trouble balancing the enounters properly. Running a high level game is more work, I think. There's so much more that you have to think about. I'm sure it could be a blast if done properly, though.