WotC Which releases do you own?

Which WotC 5E Products do you own?

  • Player's Handbook

    Votes: 173 98.3%
  • Dungeon Master's Guide

    Votes: 169 96.0%
  • Monster Manual

    Votes: 165 93.8%
  • Hoard of the Dragon Queen

    Votes: 66 37.5%
  • Rise of Tiamat

    Votes: 57 32.4%
  • Princes of the Apocalypse

    Votes: 73 41.5%
  • Out of the Abyss

    Votes: 77 43.8%
  • Sword Coast Adventurer's Guide

    Votes: 108 61.4%
  • Curse of Strahd

    Votes: 80 45.5%
  • Storm King's Thunder

    Votes: 69 39.2%
  • Volo's Guide to Monsters

    Votes: 135 76.7%
  • Tales of the Yawning Portal

    Votes: 91 51.7%
  • Tomb of Annihilation

    Votes: 78 44.3%
  • Xanathar's Guide to Everything

    Votes: 142 80.7%
  • Mordenkainen's Tome of Foes

    Votes: 119 67.6%
  • Waterdeep: Dragon Heist

    Votes: 71 40.3%
  • Waterdeep: Dungeon of the Mad Mage

    Votes: 72 40.9%
  • Guildmasters' Guide to Ravnica

    Votes: 59 33.5%
  • Tyranny of Dragons

    Votes: 36 20.5%
  • Ghosts of Saltmarsh

    Votes: 85 48.3%
  • Acquisitions Incorporated

    Votes: 32 18.2%
  • Baldur's Gate: Descent Into Avernus

    Votes: 68 38.6%
  • Eberron: Rising from the Last War

    Votes: 88 50.0%
  • Explorer's Guide to Wildemount

    Votes: 55 31.3%
  • Mythic Odysseys of Theros

    Votes: 31 17.6%
  • Starter Set

    Votes: 88 50.0%
  • Essentials Kit

    Votes: 67 38.1%


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Mercurius

Legend
Your speculation is equally hypothetical. Correlation does not equal causation. There's nothing to indicate that the wild success is due to the release rate. There is a lot of support for the idea that it's due to it being widely appealing, bringing back old players and bringing in new ones. You're assuming as much as I am.

We know that the game is thriving, perhaps in an unparalleled way--or at least since the booming early 80s. From that I am suggesting that at least part of the reason they're doing so well is because, err, what they are doing. You are saying "but if they did something other than what they're doing, they could be doing better."

If they are both hypotheticals, one is quite a bit closer to what we actually know.
 
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Parmandur

Book-Friend
I'd bet you that each of those things sold far fewer copies than Xanathar's or Volo's. Crunch sells more than those "major releases."

I'm this little sample we have here, 114 folks have bought fewer than 300 copies of the big "crunch" books, and over 500 Adventures. Any one Adventure is less than Xanathar's or Volo's, butbin aggregate are bigger, in this sample. I'd say the larger numbers might bear that out in general.

The Adventures are major cornerstones of the release schedule, and significant products. They often have "crunch" too.
 

Maxperson

Morkus from Orkus
I'm this little sample we have here, 114 folks have bought fewer than 300 copies of the big "crunch" books, and over 500 Adventures. Any one Adventure is less than Xanathar's or Volo's, butbin aggregate are bigger, in this sample. I'd say the larger numbers might bear that out in general.

But each adventure has to be designed, edited, etc. Then a new print run has to be issued, and it takes a certain number of copies printed and sold before those costs are eaten up and the profits really start taking off.

So according to the poll here, we have 6 crunch books selling 592 copies, according to this poll. And then 21 other products combining to 962. 3 and a half times more products and the total isn't even double what those 6 books have sold.
 

Eltab

Lord of the Hidden Layer
Players Handbook (of course, cannot create a character without it)
Rise of Tiamat - souvenir from DM'ing about half way through
Sword Coast Adventurers Guide - for lore & fluff, and character options

I have checked out almost everything else from my Public Library and made copies of the interesting stuff within, for later use in my own campaign.
 

Mercurius

Legend
I'm this little sample we have here, 114 folks have bought fewer than 300 copies of the big "crunch" books, and over 500 Adventures. Any one Adventure is less than Xanathar's or Volo's, butbin aggregate are bigger, in this sample. I'd say the larger numbers might bear that out in general.

The Adventures are major cornerstones of the release schedule, and significant products. They often have "crunch" too.

Through 116 voters, the core rulebooks average 111 each (96%), the three pure rules supplements 88 each (76%) the settings 54 each (47%), and adventures 50 each (43%). I'm not counting AI, Theros, the box sets and Tyranny.

What we don't know is how well that 76% rate for supplements would hold up with more books published. It would probably dip, but how much and at what point? And then how to balance that with work required and the danger of bloat? Presumably WotC thinks one every two years is the sweet-spot. Doesn't mean it won't change, but it feels quite deliberate.
 

Maxperson

Morkus from Orkus
Through 116 voters, the core rulebooks average 111 each (96%), the three pure rules supplements 88 each (76%) the settings 54 each (47%), and adventures 50 each (43%). I'm not counting AI, Theros, the box sets and Tyranny.

What we don't know is how well that 76% rate for supplements would hold up with more books published. It would probably dip, but how much and at what point? And then how to balance that with work required and the danger of bloat? Presumably WotC thinks one every two years is the sweet-spot. Doesn't mean it won't change, but it feels quite deliberate.
I'm sure it is deliberate. WotC has a history of overreaction. They see something not working, so they go too far in the other direction. Bounded accuracy was good, but they over bounded it. 3e was too unbalanced and feats too swingy, so they over tightened the math and made individual feats virtually meaningless in 4e. 3e and 4e put out too many products, so they overreacted with the 5e release rate.
 


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