Utrecht
First Post
Xarlen said:Arcane Spell Failure for armor.
Not that I agree with this, but at a minimum, I would require the Still Spell Feat and then not bump up the Spell Level. A wizard simply has to pay SOME cost to cast wearing armor.
Xarlen said:Arcane Spell Failure for armor.
Utrecht said:
Not that I agree with this, but at a minimum, I would require the Still Spell Feat and then not bump up the Spell Level. A wizard simply has to pay SOME cost to cast wearing armor.
Xarlen said:
Seeing as you can get that for about 50 GP (Potion of Mage Armor, Scroll of Shield), not much a problem.
mouseferatu said:
Base: 10
Dex 20 (doubly-empowered cat's grace): 5
Full plate +5: 13
Heavy metal shield +5: 7
Shield (spell): 7
Haste: 4
+5 ring of protection: 5
+5 amulet of natural armour: 5
=total AC 56
That's definitely excessive.
As far as mages not standing a chance in battle, they aren't supposed to go toe-to-toe. That's kinda the whole point.
justfisch said:If you were to stick the mage into the same armor that the fighter was in then you have given back the two spells that he needs to have a comparable AC.
At any level this can make a differece, but more so for low.
Psion said:
I think which class is favored is a flavor rule, but I think the existence of them is not wholly a flavor rule... they help limit the number of "1 level" classes you can reasonably take, which helps prevent some ridiculous combinations.
hong said:
Good. Low-level wizards are too fragile as it is.
kenjib said:
By saying which you imply that it is more than flavor, because it is changing the class balance, albeit in a good way in your opinion.
Oh, I wasn't discounting that they can leave slots open - as you observe my remarks were based on the fact that it's good to have the a slot free to be able to get teh right spell for the circumstance. It is somewhat more flexibility, but it is balanced by the limited number of slots available. A wizard cannot afford to leave many slots open, since he's making a sizeable sacrifice of potential power if he does. But if he can only prep the right spell once or twice, he may well not be able to achieve his objectives despite that (teleport is a good example, since one teleport spell by itself may well be insufficient).Psion said:Or leave a spell slot open.
Even discounting that, I think you are remiss in dismissing what the wizard CAN do PERIOD by simply assuming that not having it immediately handy totally answers the question. To some extent it does (and this is the side I am arguing on NL). But being able to teleport AT ALL with a bit of study is still a significant boon over not being able to. Likewise knock, read thoughts, throw up a wall of force, etc.