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D&D 5E Which Virtual Table Top are you using right now and what do you like best about it?

Which virtual table top (VTT) platforms have you used in your 5e games?


  • Total voters
    185

Hussar

Legend
LOL.

Nice dodges there boys and girls. Note, not a single comment on any of the criticisms of actual content, but, rather, we're going to have a nice pedantic wank about a single line out of a half dozen or so. Taking things out of context and then arguing that point rather than anything of substance. Yup, this feels very familiar.

Ok, @Lord Entrails, you got me. You win the pedantic point that I should not have said every. Congratulations. Have a cookie. Heck, even have some posrep for exceeding pedantry. Well done you.

Yeah, this is feeling WAY too familiar. I'm out.
 

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Nardgrog

Villager
The easiest to homebrew is:
D&D Beyond + Beyond 20 extension for your browser + Discord to see the rolls.

Dungeonfog + Zoom for the maps. I use the zoom annotation display spell effects and sticky notes for windows to display statuses.
 


Oofta

Title? I don't need no stinkin' title.
Who knew that VTT software could be so contentious?

People like what they like. (shrug) Nobody really needs to explain further.

In my case it's more that I didn't have time to research multiple options extensively so did some quick googling and made a decision. What I settled on works well enough for what we need and even if I don't particularly like the tool, no arguments for other tools have been particularly compelling.
 

Who knew that VTT software could be so contentious?

People like what they like. (shrug) Nobody really needs to explain further.
lol, you haven't read many of the related threads on here have you? Some folks just want to fight and not discuss civilly. And when you refuse to engage they complain. But best that the 'fight' is over for now, if it ever began.
 


Hussar

Legend
lol, you haven't read many of the related threads on here have you? Some folks just want to fight and not discuss civilly. And when you refuse to engage they complain. But best that the 'fight' is over for now, if it ever began.
Oh, this is a mistake.

Let's just be absolutely clear here. This all started as I was defending a criticism about FG, but, did agree that the UI was fugly. That's all I said. This turned into me being dogpiled by three different posters, including you @LordEntrails calling me a troll, saying I'm stupid, and attacking me personally.

When I posted a series of criticisms of FG, known issues that are hardly news, you instead decided to ignore anything of substance and focus on a pedantic point that really didn't mean anything.

But yeah, I'm the one who just wants to fight and not discuss civilly. Sure.

Just wanted to set the record straight here.
 

Eric V

Hero
MapTool. I can understand that it might be a bit onerous to have all the players download the software, but I ran a game for my son and his friends during the pandemic (poor kids couldn't see each other, never got a prom or convocation...so to make up for all that they got to play in a 13th Age game!), and after some initial issues it was smooth.

Custom frameworks, macros that do all the work (but a dice roller for spontaneous stuff), good fog-of-war and lighting features...and at this point I have a huge library of maps and tokens. It's free, too. At this point, I have complete campaign files for several adventures; the files can tend to be a bit big (especially if one is running an adventure the scope of Eyes of the Stone Thief).

We tried Roll20 with another group and found there was lag and a few other issues...and it didn't feel as vibrant? I wasn't the DM for that one, so maybe it was an issue there, I can't say.

We use discord for voice and background music.
 

Oh, this is a mistake.

Let's just be absolutely clear here. This all started as I was defending a criticism about FG, but, did agree that the UI was fugly. That's all I said. This turned into me being dogpiled by three different posters, including you @LordEntrails calling me a troll, saying I'm stupid, and attacking me personally.

When I posted a series of criticisms of FG, known issues that are hardly news, you instead decided to ignore anything of substance and focus on a pedantic point that really didn't mean anything.

But yeah, I'm the one who just wants to fight and not discuss civilly. Sure.

Just wanted to set the record straight here.
This is certainly not the way I remember the conversation developing. So much so that I'm concerned I may have come across in a way I certainly don't wish to and just to be sure I've gone back through the post history of this thread just to see. And here's what I found;

We both post a few times in this thread with nothing of note. (i.e. no exchange or response to each other, no significant comments).

Then I make this comment in response to MNBlockhead;
Sshhh! Don't say that out loud! How dare you imply that different people want different things.

Don't you know, one person's opinion is always correct and other's view on user interface are not permitted :)
Which elicited a response and exchange with Oofta who got that my comment was meant as humor.

Then apparently out of no where, as you had mot been tagged, mentioned or seemingly otherwise referred to reply with this;
Wow. Whodathunk that criticizing the all mighty FG would drag out the usual ardent defenders.

Ok, let's talk. <snip for brevity>

But, sure, I'm just trolling. I'm soooo sorry for thinking the FG UI is ugly and saying a single negative thing about the program in the same post where I was defending the program. :erm: I'll just go back to pointing out that Fantasy Grounds, for the most expensive option on the market, lacks basic functionality that has been around for TWENTY YEARS in free options.
Which quite frankly was baffling. Because I see no statements from anyone in this thread that are even remotely those of an "ardent defender". Perhaps you were referring to me as a "usual ardent defender"? But if you had actually read my posts, I put just as many qualifiers on my statements about why I like FG for my use case as you did about what you do and don't like about FG. I also don't see any posts calling or even inferring you are "trolling". Yes there were mentions of trolls in the humorous exchange between Oofta and myself, but humor man, and not even aimed in the general direction of you or anyone at all.

To this, because you had quoted me in your above expression I replied. Calling you out on your false statements and asking to stop trolling, since you said you were trolling. Though honestly I understood you were not being serious. You should have understood my statement was in the same vein as yours.
That is a blatantly false. Please stop making false statements.

Since you said so, please stop doing that as well.
And you continued off the deep end here. (which I won't bother to quote) Saying (wrongly) that Oofta was calling you a troll (which he clearly wasn't as you were again not even mentioned etc). And then you said I wasn't even in on the joke I started, and you tried supporting your false statement with an argument that just didn't support your case. Which I again called you on. And now in the end your response is that I'm being pedantic for calling you on a false statement. And then you are saying I called you a troll. Which again never happened.

No where have I personally attacked you. I have called out your false statements, which you have made at least 3 of now (1 about pull down menus. 2 that Oofta called you a troll, and 3, that I caused you a troll). And I will keep calling you out when you make blatantly false statements because honesty and the truth are important.

It appears to me you are either reading things into posts that are not being written, or forgetting what was previously said in a thread/conversation. It also appears that you seem to think any negative (even humorous comments) is always directed at you, when they are not. May I suggest you take a moment to re-read the thread and reconsider your view of what was said and meant.
 
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Raunalyn

Adventurer
It appears to me you are either reading things into posts that are not being written, or forgetting what was previously said in a thread/conversation. It also appears that you seem to think any negative (even humorous comments) is always directed at you, when they are not. May I suggest you take a moment to re-read the thread and reconsider your view of what was said and meant.
Once again I will mention that this is a particular failing that is, unfortunately, quite common.
 

Hussar

Legend
@LordEntrails I mean, since I was being responded to by @MNblockhead directly, I wonder how I could possibly have thought you were directing the commentary at me. I said the UI was ugly, he said beauty is in the eye of the beholder, and then you and @Oofta start responding with commentary about being stupid and a troll.

Ah well, just chock it up to a misunderstanding, I guess. It looked an awful lot like I was being called a troll and stupid for simply saying that the UI was ugly.

But, you've clarified, so, I guess I was mistaken that you weren't actually talking about me. Fair enough. Time to move on.
 

Oofta

Title? I don't need no stinkin' title.
@LordEntrails I mean, since I was being responded to by @MNblockhead directly, I wonder how I could possibly have thought you were directing the commentary at me. I said the UI was ugly, he said beauty is in the eye of the beholder, and then you and @Oofta start responding with commentary about being stupid and a troll.

Ah well, just chock it up to a misunderstanding, I guess. It looked an awful lot like I was being called a troll and stupid for simply saying that the UI was ugly.

But, you've clarified, so, I guess I was mistaken that you weren't actually talking about me. Fair enough. Time to move on.

Just as a public service announcement ...

If you feel like I, or anyone else, violated the policies of this message board I would recommend hitting the "report" button on those posts.

My posts were meant as self deprecating humor, nothing more or less. But intent and tone do not always carry on posts, but this is a well regulated board and bickering back and forth a dozen times means far less than the red letters of an admin. Trust the admins to do their job.
 


MNblockhead

A Title Much Cooler Than Anything on the Old Site
I used google draw with a shared map recently. Pulled resources from the net. It worked reasonably well in a pinch.

If you use the Google suite of products, check out Jamboard. Even when using full-featured VTTs, I think Jamboard (or MS Teams Whiteboards) just work much more smoothly for multiple people to mark thing ups. For example, I can throw up a maze and they have to work through it together, each player using a different color to draw what path their character takes. Or, just throw up a wilderness map and have the party mark up the map to plan out their travels.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
@MNblockhead Quoting you to say thanks for your posts a month or two ago where you covered a lot of this. Our group had been poking around at various Roll20 replacements for a while, and your posts helped get me off the fence enough to run a short (few sessions) adventure on Foundry. The whole group loved it -- especially our main DM -- and we switched our main campaign over to Foundry about 6 weeks ago.

It's been great, and our experience so far matches up with yours. We are also using Forge for hosting -- even though we have several folks in the group who could set up the servers, it's well worth it for us. Thanks again!

Edit: Even beyond the flashy stuff in Foundry, the thing I like best is that it has actually sped up our group's play. Our main campaign is at in tier 3 now and there were a lot of things slowing folks down. The speed up in mechanical/rolling/bookkeeping stuff has given us more session time for everything else.

Glad you are liking Foundry. I don't recommend it for everyone but I am a huge fan and am running all my games in it now. You are probably further along than I am on the automations.

When I first started using Foundry, I was like a kid in a candy store, installing every cool third-party extension that caught my eye until I had some real performance issues. So I went back to just the core and slowly added in the most loved and useful and best supported extensions playing with them for a while until adding more.

I'm still finding combat automations a bit wonky. It is great when fireball can be cast, the area of effect template applied and all the saves and damage rolls automatically made and applied. But a lot of the automation seems hit or miss. For example, one character has a ring of spell storing with fireball saved on it. If he wants to cast it, then we have to do it manually.

Foundry automation is nowhere near as mature as Fantasy Ground and it doesn't offer officially license content. You can get the SRD and if you have D&D Beyond, you can get an extension to import content you own on D&D Beyond. But you can't just buy the core books, much less official adventures like you can on Fantasy Ground and Roll20.

On the other hand, with all of the extensions being developed for Foundry, you have MUCH more ability to customize HOW the automations work, what level of automation you want, how you want the program to look, and all kinds of quality of life tweaks.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
Yeah, the funny thing is I don't even really like Roll20 that much. It's just the one that my virtual dart landed on when I was scrambling to find a VTT. Were I to choose today I might make a different choice.

For example, owlbear rodeo actually looks like it supports my style better than Roll20 but I have reservations on whether I can prep games ahead of time (particularly setting up icons, the occasional pre-drawn map).
You might also want to check out Role. Currently it is in early access for Kickstarter backers (Role: A New Kind of Platform For The RPG Community).

I think that this might be a great option for those that do not need or want all the bells and whistles of more feature-rich VTTs. Or, maybe, better said, want a tool that focuses less on having every VTT feature and automation and which instead focuses on making an intuitive and pleasant design, that has excellent video conferencing built in, a character sheet that gets out of your way but is easy to pull up the info you need when you need it, simple rolling, and a dead simple virtual battlemap feature.

It is not going to scratch the itch of those who want fog of war, line of sight, lighting, and heavy automation. But for those who want to play game virtually, with easy to use character sheets and virtual-battlmaps, it is worth watching.

Best way I can describe it is to imagine Zoom added some TTRPG features. First and formost it is a web-conferencing platform, but one made for running games.
 

Raunalyn

Adventurer
Glad you are liking Foundry. I don't recommend it for everyone but I am a huge fan and am running all my games in it now. You are probably further along than I am on the automations.

When I first started using Foundry, I was like a kid in a candy store, installing every cool third-party extension that caught my eye until I had some real performance issues. So I went back to just the core and slowly added in the most loved and useful and best supported extensions playing with them for a while until adding more.

I'm still finding combat automations a bit wonky. It is great when fireball can be cast, the area of effect template applied and all the saves and damage rolls automatically made and applied. But a lot of the automation seems hit or miss. For example, one character has a ring of spell storing with fireball saved on it. If he wants to cast it, then we have to do it manually.

Foundry automation is nowhere near as mature as Fantasy Ground and it doesn't offer officially license content. You can get the SRD and if you have D&D Beyond, you can get an extension to import content you own on D&D Beyond. But you can't just buy the core books, much less official adventures like you can on Fantasy Ground and Roll20.

On the other hand, with all of the extensions being developed for Foundry, you have MUCH more ability to customize HOW the automations work, what level of automation you want, how you want the program to look, and all kinds of quality of life tweaks.
I have been curious about Foundry.

How difficult is it to add content? FG is as simple as copy-pasta, so I'm wondering if Foundry is as easy.
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
I have been curious about Foundry.

How difficult is it to add content? FG is as simple as copy-pasta, so I'm wondering if Foundry is as easy.

Depends. With or without modules?

Straight out of the box, it is no harder or easier than any other VTT I've used. You can copy past most of the stuff, though character sheets and stat blocks need extra love if you want to make use of any automations using them. But where Foundry shines are its modules. Most are free but some module makers use Patreon to support the maintenance and continued development of their modules.

I have a D&D Beyond subscription and bought a lot of the official WotC content for it. With the Virtual Tabletop Assets module, I can can import D&D Beyond content directly into Foundry. This works very well for character sheets until you start using a lot of home brew stuff, though even then I've been surprise. It works very well for monsters and spells as well. The developer make the module free but to get upgrades and some exclusive content, you need to subscribe via Patreon. He is even making some offical adventure modules import from D&D Beyond with the maps having all walls drawn in and lighting effects added.

Also, I use World Anvil there is an official Foundry module (free) that allows you to import World Anvil content.

For maps, if installed locally, you just have all your assets saved to the appropriate folder, same as Fantasy Grounds. There is a bit of an extra step to load an image as a battlemap compared to Fantasy Ground. You have to create a new scene and then select the player and (optional) DM image, from there the process of sizing the image and grid is similar to other tools.

If hosting Foundry with a service like The Forge, you have to upload the assets to their server. I didn't find it to be a big deal but there are different pricing tiers for how much data you are hosting, whereas running Foundry from your computer is only limited by your computer's storage capacity.
 


I am wondering how long D&D Beyond will allow scraping of content and use on other platforms. I know that for 4th edition there were a few parsers that could grab the WoTC text from the online subscription, but there were no authorized VTT then.

The one big advantage of FG is the very extensive 3rd party library of modules available. Roll20 has some content, but FG is very deep in 5e. Buy the module and it is ready to run right away.
 

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