Which "X Series" adventures have you played or ran?

Which of the following AD&D adventures have you played in or run?

  • X1: Isle of Dread

    Votes: 115 76.2%
  • X2: Castle Amber

    Votes: 74 49.0%
  • X3: Curse of Xanathon

    Votes: 40 26.5%
  • X4: Master of the Desert Nomads

    Votes: 39 25.8%
  • X5: Temple of Death

    Votes: 34 22.5%
  • X6: Quagmire!

    Votes: 18 11.9%
  • X7: War Rafts of Kron

    Votes: 16 10.6%
  • X8: Drums on Fire Mountain

    Votes: 14 9.3%
  • X9: Savage Coast

    Votes: 12 7.9%
  • X10: Red Arrow, Black Shield

    Votes: 17 11.3%
  • X11: Saga of the Shadow Lord

    Votes: 12 7.9%
  • X12: Skarda's Mirror

    Votes: 12 7.9%
  • X13: Crown of Ancient Glory

    Votes: 10 6.6%
  • XL1: Quest for the Heartstone

    Votes: 21 13.9%
  • XSOLO: Lathan's Gold

    Votes: 15 9.9%
  • XS2: Thunderdelve Mountain

    Votes: 11 7.3%
  • None of these.

    Votes: 25 16.6%


log in or register to remove this ad

X1, X4, X5, X10 and X11 - The CM and M series are supposed to have been for the more epic levels, but these X series modules were the ultimate in epic adventures overall.
 

I've both played in and run different much-varied forms of Castle Amber.

Crown of Ancient Glory I've run fully once and stolen bits of at other times.

Quest for the Heartstone I've run a couple of times...good module, and the players love it 'cause their PCs come out stinking rich! :) (even though the last time I ran it they blew themselves up in the fire swamp and lost one PC and about 70K g.p. worth of magic in a cascading meltdown...)

Lanefan
 

Played in X1, X2 and XL1, all back in highschool. X1 was short-lived, X2 was great until the DM got bored and hand-waved the ending. XL1 had Warduke and that's all that matters.
 

DM'ed X1, 2, 3. Played in X4, 5. I now own all 5.

X1 & 2 are fantastically fun modules. X4 and 5 together provide a wonderful epic adventure across a huge continent, and together with X1 really bring in the feel of exploring unknown and uncharted wilderness. X3 was pretty meh.

I'd really like to find some of the other modules to see what they are like.
 

X1-6 and X10. There is really good stuff there. I always wished that TSR had made a giant compilation module out of these, as they did for GDQ and B1-9 (and wished the same for CM modules).

X10 is one of the best things ever published for D&D, it's mind-blowingly good. It even incorporates some of the other X-modules that came before it as side quests (I think X7, X8).
 



I think X1 was the first adventure I owned. I ran it back with the basic/expert set, and updated it to 3e (it doesn't update well if you don't update your assumptions as well. In an era when people other than rogues/thieves can climb, the geophysical channeling is less effective.)
 

I've run X1 once or twice and X2 so many times I have lost count.

X2 is one of my all-time favorites and plan to run a 3.x conversion of it for my current campaign - though I worry that to be implemented correctly it is end up going to be a full fourth of the campaign on its own.

EDIT: OH, and I own X6, but have not gotten a chance to convert it/run it - though true to my DMing style, I drop hints about adventuring in the area I think I'd set it in - and if the PCs start heading in that direction, I know it is time to start preparing. :)
 
Last edited:

Remove ads

Top