Andor
First Post
My thought for the day:
The Rogue/Thief has always been the skillmonkey of D&D, supplemented by backstab/sneak attack.
In 1e he was really the only character who actually got skills (ignoring NWPs.)
In 3e he got the most skillpoints.
In 4e the skillmonkeyness was dialed back a bit, but he still had more than anyone else.
In 5e it seems like skills are being dialed back a bit. Stats are the primary driver, with skills being a minor modifier on top of the stat. A +1 or +2 on a stat of 13-18 is minor.
Scaling power are also being dialed down a bit too, so probably sneak attacking will not be as big a deal as it has been.
So what does that leave the rogue?
WRT skills I don't think it's a good idea to give them unique ones. Frex in 1e when only the thief had a "hide in shadows" skill it implied no one else could even attempt it. That was annoying and stupid.
What they might get is the ability to eliminate penalties. For example while the 'Spellcraft' skill might only be a +1 bonus to the skill check, it would make sense in some campaigns if every non-spellcaster got a -5 to the check. Likewise perhaps armour gives you a -AC bonus to sneak checks, but a thief can negate that.
Is that enough to make a class out of? I dunno. What design space does what we know of 5e leave for the Rogue?
Thoughts?
The Rogue/Thief has always been the skillmonkey of D&D, supplemented by backstab/sneak attack.
In 1e he was really the only character who actually got skills (ignoring NWPs.)
In 3e he got the most skillpoints.
In 4e the skillmonkeyness was dialed back a bit, but he still had more than anyone else.
In 5e it seems like skills are being dialed back a bit. Stats are the primary driver, with skills being a minor modifier on top of the stat. A +1 or +2 on a stat of 13-18 is minor.
Scaling power are also being dialed down a bit too, so probably sneak attacking will not be as big a deal as it has been.
So what does that leave the rogue?
WRT skills I don't think it's a good idea to give them unique ones. Frex in 1e when only the thief had a "hide in shadows" skill it implied no one else could even attempt it. That was annoying and stupid.
What they might get is the ability to eliminate penalties. For example while the 'Spellcraft' skill might only be a +1 bonus to the skill check, it would make sense in some campaigns if every non-spellcaster got a -5 to the check. Likewise perhaps armour gives you a -AC bonus to sneak checks, but a thief can negate that.
Is that enough to make a class out of? I dunno. What design space does what we know of 5e leave for the Rogue?
Thoughts?