Consonant Dude
First Post
In 5e it seems like skills are being dialed back a bit. Stats are the primary driver, with skills being a minor modifier on top of the stat. A +1 or +2 on a stat of 13-18 is minor.
Scaling power are also being dialed down a bit too, so probably sneak attacking will not be as big a deal as it has been.
So what does that leave the rogue?
WRT skills I don't think it's a good idea to give them unique ones. Frex in 1e when only the thief had a "hide in shadows" skill it implied no one else could even attempt it. That was annoying and stupid.
What they might get is the ability to eliminate penalties. For example while the 'Spellcraft' skill might only be a +1 bonus to the skill check, it would make sense in some campaigns if every non-spellcaster got a -5 to the check. Likewise perhaps armour gives you a -AC bonus to sneak checks, but a thief can negate that.
Is that enough to make a class out of? I dunno. What design space does what we know of 5e leave for the Rogue?
Themes. I'd make the Rogue the class having access to more themes at once than any others. I also think there are a few really cool classes that would work better as roguish themes.
A "Thief theme" is an obvious one. Assassin too. And I really LOVE the bard but I am thinking it might be better off as a theme too.
Then, make also really cool craft and profession themes. Merchants, Weaponmaster, architects, and so on.
What else can be done? I'M thinking if 5e wants to revive the idea of the DnD endgame, Rogues become the ultimate guild masters. Men and women of influence both legit and underground.
Rogues would be major players in politics, economy, arts, criminal activities, etc...