Who can be a superior archer-extraordinaire: A Ranger or Fighter?

What is the most disturbing is the one PrC that no one mentioned was Arcane Archer. Just goes to show the depths of its suck-atude.
 

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The Souljourner said:
I don't think cleric archers are the bomb anymore, now that they've fixed stacking enhancement bonuses and persistent spell. They just don't get enough feats to spend on both archery and things like divine might and persistent spell.

Unless you use the new Complete Divine book, which allows you to cast persistent divine power at 7th level. :eek:
 

Sorry, a couple of questions

Divine Favor--what's that? I've seen Divine might and some other feats but not Divine Favor.

Persistant Spell--what's that?
 

Hmm. Quickened Divine Favor plus Divine Might for the cleric Archer...

He needs Rapid Shot, PBS, Precise Shot, Power Attack, Divine Might and Quicken Spell. Human cleric level 12 could do that, earlier with one or two fighter levels. Not sure how fighter or ranger builds want to compete with that damage, especially if there is a little bit time for buffing (Divine Power).
 

Cleric archers become better the more statpoints are allowed. A lot of the builds listed here will only work on high point buy character (The Divine Might, Divine Favor Cleric archer, for instance requires high wisdom, high dexterity, decent strength and good charisma--on 28 points, you can manage Str 12, Dex 16, Con 12, Int 10, Wis 14, Cha 12 as an elf but at that point, Divine Might is pointless. You might as well take a 14 strength and 10 charisma and get your extra damage all the time without spending turn attempts. 36 points will let you get str 14, dex 18, con 12, Int 10, Wis 16, cha 10 (you could squeeze a bit of damage out of Divine Might by taking dex 16 and charisma 14 but I don't think that's a winning proposition).

Divine Metamagic: Persistent Spell is something no sane DM would allow. It is also a choice that would rapidly suck the fun out of the game for both you and other players (since it would force all other players into supporting roles or force them to find similar cheese and would either make combats non-challenging or force the DM to include tougher monsters who would stand a much better chance ot killing the whole party with a few lucky rolls). You can only power-game so far before it becomes counter-productive. It's probably not worth discussing in build options.

I don't see the attraction of Eldritch Knight for an archer myself. You run into a number of problems immediately. First, you sacrifice 3 points of BAB to qualify as an Eldritch Knight. Second, you pass up any opportunities for Weapon Specialization. So, what can you do to make up for it. You can cast true strike and then use manyshot. That's not a winning combination until you quicken the True Strike and even then it's not likely to be significantly more impressive than a fighter archer with greater weapon specialization doing full attacks (particularly if hasted). You can partially make up for the lost BAB with heroism. But that doesn't stack with bless, hero's feast or bardsong and doesn't counteract the 3 points of BAB anyway. You can cast Flame Arrow on your arrows for more damage and Greater Magic Weapon on your bow. Still, a normal archer at least stands a chance of getting someone else to cast them for him. And Flame Arrow does less damge than Greater Weapon Specialization anyway. You can cast Blink and get +2 to hit and deny your foes their dex bonus. Since you don't have sneak attack, however, that has limited utility. And you pick up a 20% miss chance. Enlarge Person is a dubious choice for an archer due to the dex nerf and someone else could cast it anyway. It seems to me that the primary attractiveness of the Eldritch Knight archer would be "I'm a slightly subpar archer who can also cast spells" but those spells don't actually make you a better archer. A melee Eldritch Knight, OTOH, can benefit from Shield, mirror image, blink, Alter Self, False Life (melee Eldritch Knights are actually in a position to benefit from defensive spells; if an archer is getting hit, there's already a problem), Polymorph, Power Attack (with True Strike--it's not usually a good idea but I think there's better synergy than there is with manyshot), Combat Reflexes (with reach from Polymorph or Enlarge Person), Improved Trip (again, see Polymorph and Enlarge Person), Expert Tactician (with Blink and/or Greater Invisibility), and Arcane Strike.

As for the other prestige classes, it really depends upon what version of them you're using. If you're using the 3.5 versions, Order of the Bow Initiate is a pretty poor choice. My take on a good fighter type archer build would be:

Fighter 12/Exotic Weapon Master 1/Occult Slayer 5/Ranger, Barbarian, Paladin, or Monk 2. This character uses a greatbow (Complete Warrior) with greater weapon specialization, gets close combat shot via Exotic Weapon Master, and has bonusses to disrupt enemy spellcasting and incredible magical defenses from Occult Slayer.

Ranger 20 or something like Ranger 10/Exotic Weapon Master 1/Pious Templar 3/Occult Slayer 5/Deepwood Sniper 1 would be a good choice too if you prefer favored enemy bonusses to Greater Weapon Specialization.

There are other builds that could be made more specialized and effective with higher stats (Ranger 2/Pal 6/Halfling Outrider 10/Order of the Bow Initiate 1/Pious Templar 1 would make an interesting mounted archer and could crank up his damage using Divine Might and (a little bit) with Divine Favor; If there were a halfling deity with bow as a favored weapon, the character could forgo the ranger levels and take 3 Pious Templar levels for weapon specialization).
 

I always answer the who is the better combat character a fighter or "insert other class here" the same way. Fighters are the best fighters.

Now if you view, hunting, hiding, etc. key to the role of archer, play a ranger. But if all you care about is what happens after initiative is rolled, a fighter is the way to go. Weapon Focus, Weapon Specialization and their higher level upgrades will allow you the most bang for your combat buck.

For the talk about clerics as combatants, the do need some time to buff at the beginning of a combat. A fighter can get right to hurtin' people...
 

johnsemlak said:
Sorry, a couple of questions

Divine Favor--what's that? I've seen Divine might and some other feats but not Divine Favor.

Persistant Spell--what's that?

Divine Favor = 1st-level cleric spells (+1 luck bonus to hit/dmg per 3 levels)

Persistant Spell is out of Complete Divine and Tome and Blood. It is a metamagic feat that changes the duration of a spell with a range of personal to 24 hours. Divine Favor is a common choice because it is only supposed to last 1 minute. The spell level modifier is +6 (for CD) or +4 (for T&B).
 

The quick and simple answer is both are equally good, just in different ways.

Assuming all you want is to focus on the ability to put arrows into something until it drops, both a ranger and fighter can do both about as well.

A ranger, through spells (particullary if you let in various WoTC and d20 sources), can easily outdo a fighter in terms of number of attacks, how likely those attacks are to hit, and how much damage they will do. That said... after using up his small allotment of spells, the ranger becomes slightly better than a warrior of his level at archery.

A fighter, on the other hand, with every bow feat he can find, will have a pretty constant stream of arrows going. While he can't match the ranger's brief spell-enhanced arrow swarm, the fighter will keep shooting until he's out of arrows.

So, the Ranger is capable of brief, intense, massive damage over the course of 1 or 2 encounters. The Fighter can't match the Ranger's little arrow swarm, but he will be doing the same, moderately high damage for every encounter he goes into.

And this doesn't even attempt to balance multi-classing or PrC.
Though the most powerful archer classes are Order of the Bow Initiate & Deepwood Sniper.

Vraille Darkfang
 


Rangers get neat little side perks like more skill points, woodland stride, and some spells.

When it comes to just putting arrows into things, a fighter makes a better straight archer.
 

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