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Who is running a 4E Greyhawk campaign?

I'm running a Greyhawk campaign,...
So Mike... were you responsible for putting the art picturing Drelnza under Daoud's Wondrous Lanthorn into the 4E DMG? Nobody else seems to have noticed the great Greyhawk reference. ;-)

Denis, aka "Maldin"
Maldin's Greyhawk http://melkot.com
Edition-independent Greyhawk goodness... maps, magic, mysteries, mechanics, and more! **Celebrating 10 years!**
 
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Not planning to use Dragonborn; using similar ideas about Theifling as has been mentioned here.

My main effort likes with the humans; Greyhawk is very human-dominated, and I wanted to differentiate the different subraces from one another. Thus humans get +2 on 2 different stats based on origin, as well as a limited selection of one of four skills to work with.

I also put quite a lot of work into the different pantheons and melding the gods together into exarchs and avatars of each other, ending up with 14 gods IIR.

Greyhawk (4E - Hastur)
 

I am also running in Greyhawk. We recently converted my Age of Worms campaign to 4e.

We did a pretty loose conversion when it came to the PCs. For instance, the human cleric of St. Cuthbert became a dragonborn paladin of St. Cuthbert. The character has the same personality, the same background, the same basic story and goals, but I made the decision of letting players re-imagine characters a bit, and roll with it.

As for how do I explain things? I don't...at least not until the players ask me. Often I will consider what seems fun or reasonable to them, and riff on that. I have a few ideas floating around, pick the best one when it comes up, write it down, and move along with the game. I never felt like I had to make all the decisions up front.

Right now I have a short list of deity equivalences, have decided to use the 4e cosmology (or rather have the 4e cosmology with some Free City sages and academics theorizing it is a more complicated wheel, I am a big fan of playing with ambiguity in knowledge about the cosmos), and that’s about it. We focus on game play rather than world building.

Over the years I have run a number of Greyhawk campaigns (including the Living Greyhawk campaign) and I have found that most players who play Greyhawk are more interested in the characters they play and the adventures they are on than the what’s and the where’s of the world. Thos are far more important to DMs, adventure writers, and online setting pundits.

But then I am not a Greyhawk fan who believes that creating and adhering to a canon is a good thing. I realize I may be in the minority on that one.
 

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