Who Wants to be a Wayfinder? The Alumni

"Deeper and deeper into the belly of the beast," Kala said in a comically ominous tone, before swinging down into the hole and vanishing into the darkness.
 

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Jaron Dain - Paragon

Moving to follow the man Jaron drops 2 gold coins near his feet. "Thank You."

Then making his way over to the opening Jaron quickly swings himself down the ladder. "Okay I was wrong about the smell, but this is just taking it to an extreme!"
 

Moving down the ladder in the dark is painstakingly slow. The rungs are wet with water spray from the falling sewage water and the growing slime makes it even slipperier. The rumbling sound of moving machinery grows ever louder. You travel nearly thirty feet by your reckoning before your probing feet finally touch solid ground once more. In the darkness you can barely make out the shape of a massive circular pool whose depths are churned by an unseen engine. Feeling around in the dark you determine that you are standing on a platform ringing the outside of the pool. There are pipes protruding from the walls and some are quite hot to the touch. On the far side of the pool you can see the source of the light you saw from above. It is a lantern set on the walkway on the far side of the pool. Not far from the lantern, you can see a small figure standing before a black doorway. The figure is clutching a wooden box possessively to its chest with one hand while gesturing towards the doorway with the other. The motions seem agitated, but you cannot hear anything over the sound of falling water and the machinery.


Plonk & Kala
[SBLOCK]
In the dim light, your superior eyesight lets you make out clearer details of your surroundings. The walkway is 6' wide and rings the entire pool which itself is nearly 80' across. The water is churned in a circular motion by large paddles just below the surface. In the darkened doorway across the pool, you can make out the form of a tall humanoid and a passage beyond it.
[/SBLOCK]

OOC: Need spot checks from everyone.


Battlemap
[SBLOCK]
Code:
ABCDEFGHIJKLMNOPQRSTUVWXYZ
1         [ ]
2     ____[M]___
3    |###T#####|
4   |##.......##|
5  |##.........##|
6  |#...........#|
7  |#...........#|
8  |#...........#|
9  |#...........#|
10 |##.........##|
11  |##.......##|
12   |KJP..####|
13    H_[..]____

P = Plonk
K = Kala
J = Jaron
T = Thief
M = Mystery Figure

# = Walkway
H = Ladder
. = Water
[/SBLOCK]
 
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Jaron Dain - Paragon

Noticing the small figure Jaron takes aim and begins to move forward. Making his way as stealthfully as possible he tries to avoid both falling in the pool and burning himself on the pipes.

Should I just go ahead and shoot or do they want me to wait?



OOC - Move 15' towards the figure with the box and Ready Bow. (or if it is already considered ready the I will take a 15' move [x2] so as not to take penalties.)
Spot Check (1d20+3=22)
Hide (1d20+3=16)
Move Silently (1d20+3=20)
 


Spot Results:Kala and Jaron: You see a dark, dog sized mass hidden among the piping along the wall near the lantern. You catch sight of a long pink tail and jagged teeth and realize you are looking at the largest rat you've ever seen.

As you stealthfully approach, Kala and Jaron manage to pick up fragments of the arguement. Distinctly, you hear: "..that's not what you promised!" in a high pitched voice. Before the figure in the doorway responds you hear a loud snarl and the head of the rat whips around to face you. Both figures turn towards you.

OOC: Need initiatives.

[SBLOCK]
Code:
ABCDEFGHIJKLMNOPQRSTUVWXYZ
1         [ ]
2     ____[M]___
3    |R##T#####|
4   |##.......##|
5  |##.........##|
6  |#...........#|
7  |#...........#|
8  |K...........#|
9  |J...........#|
10 |##.........##|
11  |##.......##|
12   |##P..####|
13    H_[..]____

P = Plonk
K = Kala
J = Jaron
T = Thief
M = Mystery Figure
R = R.O.U.S.
[/SBLOCK]
 


Jaron Dain - Paragon

Turning to face the more immediate threat, Jaron is faced by a monster out of his childhood nightmares. Bringing the bow on center as soon as it is spotted his ever-present smile fades into a scowl. Speaking most probably just to himself he is heard to say, "I hate Rats!". The venom in his voice is apparent to any who hear.

OOC - Initiative (1d20+3=14)
Would I be able to get a shot of since I spotted the R.O.U.S.? If so I will let an arrow fly.
Ranged BaB - +3(+4 within 30') for 1d8 dmg(+1 if within 30') [Will use an Action Point if within 5 of the Target Number.]
 

Sewers Round 1

The massive beast scrambles out of the piping and rushes towards you. It's massive jaws open wide as it looses a terrible screech and lunges at Kala. Her blade swings wide and caromes off a steam pipe. You see a small stream of steam issue forth from where her blade cracked the ancient pipe. Jaron's arrow narrowly misses the agile beast and skitters away across the metal floor.

The thief, still clutching the box, rushes towards the lantern and puts out the flame. The room is plunged into darkness.

[SBLOCK]
Code:
ABCDEFGHIJKLMNOPQRSTUVWXYZ
1         [ ]
2     ____[M]___
3    |#T#######|
4   |##.......##|
5  |##.........##|
6  |#...........#|
7  |R...........#|
8  |K...........#|
9  |J...........#|
10 |##.........##|
11  |##.......##|
12   |##P..####|
13    H_[..]____

Iniative Order
P = Plonk +18
R = R.O.U.S. +16
J = Jaron +14
K = Kala +8
M = Mystery Figure +6
T = Thief +4


Jaron: Attack 10 + 3 = Miss
Kala: Attack 7 = Miss
Plonk: Attack [URL=http://invisiblecastle.com/find.py?id=171283]19[/URL] for [URL=http://invisiblecastle.com/find.py?id=171285]2[/URL] damage 

Dire Rat: 15 = Miss
[/SBLOCK]

OOC:
Jaron is effectively blinded until he can get a light source. You can still make attacks into that square since you knew where the enemy was before the lights went out. pg 302 of DM's has the effects of darkness. I can't find any good stats on how far low light vision works so here's what I'm going with until I can find something: There is very little light up above where the beggers nest was so those with low light vision can still operate, albeit they can only see 10' clearly and shadowy out to 20'. (Half of a torch).
 
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