Hussar
Legend
This is something that kind of occured to me after responding to the thread Honestly, if WoTC didn't create it would 4e be D&D? Specifically, around page 14, we were talking about the Warlord flavour. I realized in that thread that flavourwise, I'd been playing warlords for years, since 1e in fact. The idea of a tactically minded expert appeals to me and it's a character type I've dabbled in more than a few times. So, having a class which actually speaks to that archetype obviously makes me happy.
Then I sat back and broadened my focus a bit and thought about the criticisms I'd seen of 4e and why most don't bother me. And, I came to realization that most of what 4e is doing is either stuff I hadn't thought of but maybe should have, or, more to the point, stuff I'd been doing for years anyway.
Take the "Minis Wargame" idea. Since 3e came out, we always used a battlemap. I used minis before that as well, so, it never even really registered that my game had significantly changed. In 3e era, I played almost exclusively online using a Virtual Tabletop, meaning I had a battlemap at my fingertips all the time. And we used it all the time. Even for non combat encounters I frequently used a battlemap to enhance the game. I had access to all the images on the Internet, why not use them after all? Expanding the things we can do on a battlemap is only going to make me happy.
As far as the whole daily/encounter/at will thing goes, well, I just look at my current campaign. We have 6 PC's, a Warblade, Swordsage, Binder (me), Knight, Artificer (Eberron campaign) and a cleric. The only holy bovine in our group is the cleric. Alignment is already halfway out the door because it's an Eberron campaign; my character has a mix of at will/encounter and daily powers; the Swordsage and Warblade are obvious prototype classes for 4e and the Knight covers Defender pretty well.
I could go on, but, I think I've made my point. At no time would anyone say that my current game is not 3e, and certainly no one would claim that it's not D&D, so looking at 4e, I can't think why anyone would try to claim that that's not D&D as well.
Then I sat back and broadened my focus a bit and thought about the criticisms I'd seen of 4e and why most don't bother me. And, I came to realization that most of what 4e is doing is either stuff I hadn't thought of but maybe should have, or, more to the point, stuff I'd been doing for years anyway.
Take the "Minis Wargame" idea. Since 3e came out, we always used a battlemap. I used minis before that as well, so, it never even really registered that my game had significantly changed. In 3e era, I played almost exclusively online using a Virtual Tabletop, meaning I had a battlemap at my fingertips all the time. And we used it all the time. Even for non combat encounters I frequently used a battlemap to enhance the game. I had access to all the images on the Internet, why not use them after all? Expanding the things we can do on a battlemap is only going to make me happy.
As far as the whole daily/encounter/at will thing goes, well, I just look at my current campaign. We have 6 PC's, a Warblade, Swordsage, Binder (me), Knight, Artificer (Eberron campaign) and a cleric. The only holy bovine in our group is the cleric. Alignment is already halfway out the door because it's an Eberron campaign; my character has a mix of at will/encounter and daily powers; the Swordsage and Warblade are obvious prototype classes for 4e and the Knight covers Defender pretty well.
I could go on, but, I think I've made my point. At no time would anyone say that my current game is not 3e, and certainly no one would claim that it's not D&D, so looking at 4e, I can't think why anyone would try to claim that that's not D&D as well.