Psion
Adventurer
DrNilesCrane said:I also tend to run campaigns that ignore the standard religions of D&D (more home brew than Greyhawk/FR)
Why do you associate this with planar games? I see no inherent connection between the default pantheon and planar adventures unless you are strictly fixated on the subset of the Great Wheel sites represented in the 3e MotP. (If that's the problem and you are still interested in planar gaming, do yourself a favor and download some of the Planescape Boxed Set PDFs from RPGnow.)
and feature a lot of "local" politics/adventures/problems for the party to deal with, so it's much harder to work in trips to other realities and have the players care about them.
In my current campaign the last FIVE levels or so of planar adventuring have revolved around recovering a kidnapped prince key to a political marraige of the party's leige's sister. (Though I must admit, considering all the other things that have happened, I'm surprised this particular maguffin has remained central to their planning.)
I've done it a few times in my current campaign, but the plane trips have all been to "quaans" (term borrowed from The Banewarrens), which have been pockets of reality (a swamp, a city, etc.) shifted into their own finite space rather than genuine planes in the traditional sense and generally smaller parts of larger adventures.
That's cool.
I used to be fixated on the great wheel cosmology, but ever since Portals & Planes and Beyond Countless Doorways, I have broadened my horizons. IMC, the great wheel is "out there", but the players have yet to visit any of the great wheel or other Planescape/Great Wheel cosmology elements (though next adventure they will visit Yggdrassil).
MotP 3e really did throw open a lot of doors with its plane classification system. You really don't need to visit The Plane of Fire to visit a fire themed plane, etc. A concept that the two aforementioned books took and ran with.