Willie the Duck
Legend
That's what I was taught back at Wossamotta U.Dont-matter is the opposite to matter.
That's what I was taught back at Wossamotta U.Dont-matter is the opposite to matter.
That's where they have gone with it, but that's mire of a D&D-ism than folkloric. Smart move, though.Well, the gnome incorporates enough stuff like forest spirits and the like that there’s plenty to work with.
I am a very fast reader, and Tolkien isn't really that big a barrier. The Two Towers was a challenge in Middle School, it got a bit heavy, but the Hobbit is a light weekend jaunt.the subject is light, text is dense and built for a different time which is to say it is a good story but a chore to read it took me weeks to read.
I have lost the thread who are you answering to?That's where they have gone with it, but that's mire of a D&D-ism than folkloric. Smart move, though.
clearly, you all must be made of sterner stuff than I.I am a very fast reader, and Tolkien isn't really that big a barrier. The Two Towers was a challenge in Middle School, it got a bit heavy, but the Hobbit is a light weekend jaunt.
Yeah, this is pointless.
Are you seriously claiming that gnomes have significant traction in the D&D hobby? And that gnomes are so popular that they are widely known in other media? Really?
Ok, it comes down to this. Never in the history of the game have gnomes been popular. At best, they're an after thought if even that. They never play a significant role in anything. They just kind of sit there, taking up space.
Other than the Gnome Effect, if you pulled gnomes out of the PHB, most people wouldn't even notice. It would have pretty much zero impact on most campaign settings. Even in settings which do strongly feature gnomes, like Dragonlance, if you pulled gnomes out of Krynn, it would make ... zero difference.
Look, I get that you seem to think gnomes are this widely beloved concept where everyone is just chomping at the bit to play them, but, I really don't see the evidence for it. True, there is one, and only one, gnome in the entire Candlekeep mysteries module. There was none in Ghosts of Saltmarsh that I recall (although I haven't read the adventures in a while, so, it could just be me forgetting). Curse of Strahd doesn't have any gnomes. Were there any in Hoard of the Dragon Queen? In fact, in any of the, what, ten major module releases for 5e (10? 13? I forget), have gnomes featured in any significant way, ever?
It's not bias to note that gnomes are barely present in the game. Barely played by players, barely feature in any of the adventures or supplements. How is this bias?
*I succeeded on this for every race except human, given the "gnome/halfling" combo, because I couldn't come up with a clear, distinct, interesting, and most importantly NOT RACIST fourth option for humans. After giving it a fair shake and still coming up empty, I settled for humans having only three "lineages" rather than four, because I'd much rather have them be a little weird mechanically than perpetuate racist stereotypes. That left me with standard, Dual-Blooded (e.g. half-elf, half-orc, half-dwarf, etc.), and SPACE(!) (e.g. slan, Solarians, potentially Vulcans, etc.)
Ten thousand teenagers just spontaneously said 'I can change them' and have no idea why.love is not deserved, stealable, earnable or takeable in any fashion its nature is to be given and only given and I pity any poor fool who would give it to me as I can neither return it nor would I be comparable, better to hurl it into a fire or a black hole than try to give it so something that has fallen as far as me.
I would wish them luck I know of nothing that can change the nature of this man.Ten thousand teenagers just spontaneously said 'I can change them' and have no idea why.
The person I quoted.I have lost the thread who are you answering to?
clearly, you all must be made of sterner stuff than I.
there is no quote on my end?The person I quoted.
It's pleasure reading, so I wouldn't say it takes much sterness.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.