D&D General Why do people like Alignment?

Doesn't seem like a DM is needed when the group itself can just kick them out.
The group can't kick out other players.

They can tell the DM that unless the problem player is removed that they'll leave but otherwise final say is with the DM.

That's how the D&D social contract works.

DMs have the freedom to run campaigns however they want and players have the freedom to leave.
 

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The group can't kick out other players.

They can tell the DM that unless the problem player is removed that they'll leave but otherwise final say is with the DM.

That's how the D&D social contract works.

DMs have the freedom to run campaigns however they want and players have the freedom to leave.
Interesting. What is this social contract you speak of?? I was under the impression that oppressive DMs were zip-tying people to dining room chairs, sticking pencils in their mouth and forcing them to play the f*$@#% game or else!!!
 


Do you think Alice is Missing promoted more selfish society than DnD?

I doubt it, as I doubt its impacted society at all.

(I doubt D&D has really impacted society directly either, but I can tell you that a collaborative system where DM/Players work together teach's rules, respect for others, and cooperativeness, is going to be a net benefit on society.)
 

I like the original D&D alignment (law/chaos axis only). It very much channeled Moorcock's fiction and presented law and chaos as actual factions existing in the world to be... uh... aligned with. With the introduction of the good/evil axis, alignment shifted to being more of a behavioral barometer for characters and creatures than a representation of actual factions in the game world. I think that was a huge mistake. When I run D&D, I almost always fall back to the original alignment system and drop the good/evil axis.
 

I doubt it, as I doubt its impacted society at all.

(I doubt D&D has really impacted society directly either, but I can tell you that a collaborative system where DM/Players work together teach's rules, respect for others, and cooperativeness, is going to be a net benefit on society.)
Then the otherway around, is Alice Is Missing reflects a more selfish society?

Why is a GM game more collaborative than a GMless? Doesn't a lack of GM means that everyone will have to at least shoulder some responsibility instead of letting the GM control and create everything on its own?
 

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