JohnSnow
Hero
True, but it can (does?) still affect the fantasy.Fair enough, and I very much support that opinion. I would happily play or run a game under those assumptions. But I also think that, unless your game actually takes place over those 400 years, the inexorable advance of weapons technology may not make a huge difference to the fantasy.
If guns exist, and have been invented recently, what use do I have for a magic sword lying in some musty old crypt? That changes the genre.
If the game is about exploration, the world can still be fun (as Eberron is), but now we probably need a fantasy version of the Age of Exploration. And to build that, I’d have to unpack colonialism.
“Medieval” is honestly just easier.
And yes, I’m aware many Asian countries had firearms for almost twice as long without modernizing past muskets, so the inevitability argument isn’t ironclad, but gunpowder fantasy tends to lean in certain directions.
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