Bill Zebub
“It’s probably Matt Mercer’s fault.”
Exactly this. Starting with a +2, instead of a +3, simply feels bad to me. An assertion that I shouldn't feel this way doesn't change the fact that I do feel this way, and so do quite a few others.
That's the other aspect that's ignored: even if a few zealots manage to "win" this debate on Enworld, and convince a few of us to embrace the 14, there are (according to D&DB data) gazillions of other players out there who will keep making cliche characters.
Floating ASIs only result in more optimization for people who were already choosing sub-optimal race/class combinations and who can now (if they choose) use their preferred combination and get the +3 bonus. Ironically, those people seem to be opposed to it (or, the people who are opposed to it seem to be in that category), even though nothing has to change for them: they can still take a 14.
(Philosophy question: if a self-professed non-powergamer builds a sword-and-board fighter, and they choose a 1d8 weapon rather than a 1d6 weapon, are they powergaming?)
For the legions of gamers who have been only choosing race/class combinations with primary attribute synergy, the only effect of floating ASIs is to reduce the role of race in optimization.
I still think the best answer to the thread's question is "I can play the character I want."