D&D 5E Why do you use Floating ASI's (other than power gaming)? [+]

It's a different degree, for better or worse.

Taking it back to MMO, World of Warcraft.

Unless you are extremely tryhard, I've never seen someone benched due to race choice.
Absolutely. I mean, I can see the argument that "You should never approach a social TTRPG like a competitive MMO", but some groups are like that. I don't agree with their playstyle, but they have the right to make that decision if they want.

Some groups prefer challenge-oriented play, others are more concerned about characterization. That's been a division within the hobby since the '70s, according to Snarf's recent posts.
 

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Absolutely. I mean, I can see the argument that "You should never approach a social TTRPG like a competitive MMO", but some groups are like that. I don't agree with their playstyle, but they have the right to make that decision if they want.

Some groups prefer challenge-oriented play, others are more concerned about characterization. That's been a division within the hobby since the '70s, according to Snarf's recent posts.
Totally. I'm not 'one true way' judging here, but it's clear as day people approach the game wildly differently.

If there is a way to bring a bit of harmony to a table with conflicting player types, that resonates WAY more than anything else (literally any other reason) anyone else has attempted to argue on behalf of.
 

It's a different degree, for better or worse.

Taking it back to MMO, World of Warcraft.

Unless you are extremely tryhard, I've never seen someone benched due to race choice.

Every character is expected to take the correct talents however.

At a table with floating if you have people who lean optimization, and some lean narrative, floating removes a basic point of contention, because now everybody can get the same primary 16 regardless.

Yes, I agree. But I think you've missed my point twice in a row now.

I used to raid very seriously in WoW. It was basically a requirement that you fully optimized. When race changes became possible I paid to change my forsaken rogue to an orc. (Then, admittedly, paid money to change back again when I stepped back from raiding. Am I powergamer or a roleplayer? According to some you can't be both.)

Ok, so here's what I'm talking about, in WoW terms:

Let's say my guild is willing to let me raid as an undead rogue. It's not optimal, but I like undead.

Then, in a new patch, suddenly I can choose whether to take the Orc ability Blood Fury. I choose not to, because I prefer the undead racial.

And suddenly my guild is going to kick me out? Previously it was acceptable to make a sub-optimal choice, and now suddenly it's not?

It's not the existence of hard core players I'm questioning, it's the arbitrariness of that decision making. And while, in the huge population of gamers, it may exist, I'm saying that anecdotal evidence of irrationality* isn't grounds for judging whether or not a rule change makes sense.

*Again, just in case I'm still missing the target, I'm saying the irrationality is the sudden dramatic change in expectations, not the insistence upon optimization.
 

And suddenly my guild is going to kick me out? Previously it was acceptable to make a sub-optimal choice, and now suddenly it's not?
Race change muddies the water.

But if there was a talent, Blood Fury or Will of the Forsaken, and your in a hardcore guild, yeah expect to be benched.

Your missing my point.

Most tables, just want players, just as most guilds, just want a full raid team.

Race choice in wow was (before all the ways blizzard tried to squeeze blood from a stone) a commitment. Talents are not.

Race choice in D&D, especially with Floating, is more a personal choice.

16s are easily achieved regardless of race, just as selecting the correct talents for raiding, is easy to do, when Tasha's is used.

It's about compromise.

Is any true hardcore minmax playing going to be satisfied if others don't take VHuman? Probably not.

Will someone that feels they need a 16 feel, just a little, others should get that 16 if they can? Yes.

Does floating make that trivial? Yes.
 




If I'm being honest? We use ASIs because the rules, maths, and game mechanics expect them. Removing or ignoring them would require several adjustments to be made to the game system as a whole to compensate, especially at mid- to high-level play, and I don't really want to go through all of that trouble.

For me, it's not "power gaming."
It's "gaming as intended."
 

Will someone that feels they need a 16 feel, just a little, others should get that 16 if they can? Yes.
.

Except we are (or at least I am) not talking about players who “feel, just a little”, but rather about the subset of optimizers…whole tables of them…who used to be ok with 14’s and now will actually eject somebody from the table over it, to the point where somebody who wants a 14 previously was able to find a table but now can’t.

All I’m saying is that @MoonSong’s professed experience cannot be common enough to factor into an assessment of the impact of Tasha’s.
 


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