It's not much of an interesting choice if success is a given... is it?
1) Not all PCs are going to have 100 % efficacy in their ability check modifier relative to the medium DC and certainly not the hard. It will be close for the medium when it is your specialty.
2) Stunting costs that wizard his natural to hit vs NAD (which would probably be either + 8 or + 9 to hit) so he is losing 10 - 15 % efficacy on their attack roll.
3) Again, if you want people to stunt...it needs to have some level of mechanical parity or some sort of gain at reasonable cost/risk.
4) 4e is about protagonism. The success ratio of PCs on any given check is going to exceed that of 5e (which is not centered around protagonism)
Well that isn't listed as one of the damage expressions but whatever...
Look man, I'm trying to have a good-faith, polite conversation with someone I consider a TTRPG peer. I won't say "just sayin'", "whatever", or throw out random DOTDOTDOTs to you out of courtesy and respect and want for a dispute to not escalate. Can you maybe reciprocate?
It's magical fire... thus IMO, it's power level centers around how powerful the wizard, sorcerer, etc. who created it is... otherwise what's the point of using Arcana??
I guess we see that differently. I see the ability to manifest and control the fire (Firebolt, Scorching Burst) as the magical part. I don't consider the fire itself to be anything beyond mundane fire.
It hits the rug, the Wizard is creating a fire hazard as a stunt with his deployment of a fire spell. As such, the environmental DCs are in play.
In 5e there is a precedent ofr AoE spells having saves for half damage...not sure what being an Evoker has to do with an AoE granting a save for half damage or not, especially since you claimed it wasn't magic above but an environmental effect... If this is going to work you should probably stay consistent.
1) Sculpt Spell allows for 1/2 damage with Cantrips. Firebolt is a Cantrip that was deployed to create a fire hazard. I want the player to keep their feature, so it applies.
2) I think it would be needed for balance concerns. Personally, as a player, I wouldn't use this stunt as the cost:benefit doesn't match up, especially in a game like 5e where combat is very short and very Rocket Taggey and thus any lost Action early will be costly.
Why not? The thing is you're only attacked if you enter the area of the rug... and anyone can be burned by it so what exactly is the issue...at? A CR 3 monster is equal to a medium threat to a 6th level character it does 21-26 points of damage per round according to the monster rules... average damage for 3d10 (16.5 dmg) is slightly below this range and that's without successful saves... So what's the problem again?
I was thinking of a spirit-soaked common room area rug spanning most of the floor. Multiple tables, lots of bad guys on the rug. So (a) you have the immediate AoE followed by (b) the burning zone residual damage. Sorting out the balance of various AoE increments, based on #s affected rather than the unit itself (eg radius 5 = n damage of the total budget), on the fly is burdensome mental overhead that bogs down the adjudication and negotiation process of the stunt.
And for me 5e does the same thing but much quicker...
Cool. I think we've probably played this out enough for the moment. I have to head out.
I'll do the Fighter pushing over the wall onto foes this evening.