@hawkeyefan
Above is an excellent example by
@Xetheral criticizing 5e while simultaneously liking it.
It’s not the only example but I thought I’d point it out as a common complaint has been that people object to criticism of 5e.
I like 5E just fine! I play it every week. Have a game tonight!
Every rpg has the GM direct what happens (there’s a few shared DM ones where maybe that’s not the case).
in blades in the dark anytime there is a failure or success with a complication, the dm is the one that’s looking at the fiction and setting the initial position and effect. The dm is the one defining exactly what complication occurs (the player wasn’t privy to the exact nature of the complication beforehand). *Note complication or failure happens roughly 5/6 of the time.
The GM in Blades sets position and effect, yes. Often, everyone involved may have a pretty good idea of what it will be (the same way how in D&D you may have a good idea that a DC will be high based on what's been established). Plus, position and effect are negotiable. If a player hears the P&E and feels something's off (again, based on what's been described) they can ask for it to be changed. Other players can offer input as well.
Now, upon failure or a success with complication, the GM does indeed come up with the consequences. The severity of the consequence is based on the Position and the result of the roll, and of course it should follow from what's been established in play.
Pretty much the only thing the dice are deciding is success or failure or complication and not the exact nature of what occurs.
There’s no procedure for how a blades GM actually produces any of that fiction. There are some principles to adhere to and a process to constrain the fiction to either success, failure or consequence, but no procedure to actually produce any particular resulting fiction. I know as one of my biggest struggles with blades is coming up with an appropriate fictional complication in certain scenarios.
No, there's a procedure. There's a whole chart. Again, it's about the severity. The GM does decide what the consequence may be, but he's limited to the scope indicated by the Position and the result of the roll.
And yeah, coming up with consequences can be tough... it's one of the hardest things to get used to in Blades. But with time and experience, it gets much easier.
On that note. D&D is often criticized for treating combat differently than other aspects of the game. Blades in the dark does exactly the same thing. Scores (basically their version of a scene/mission) follow different rules than downtime for example.
Well, yes, they're different modes of play. But they each have clear, player facing decisions. And ultimately, all rolls are made by the players and function largely in the same way.
I think often times things get evaluated as equally plausible. In which case some other consideration than plausibility takes precedence.
Okay, then what other considerations should the players be factoring into their reasoning. The duke and the scary knights are after us... what do we do? Well, it's late so I don't think the GM is gonna have them find us tonight.
Sometimes. DM's in 5e often do the equivalent of a fortune roll to help them determine what is occuring in a sandbox. When the players get involved there are usually some skill checks.
This wasn't offered in the example
@Xetheral gave of their process. No dice were rolled. They weighed all the relevant factors, and then decided.
Aside from that, is this something that's suggested anywhere in the 5E books? I don't know if it is, but I certainly could be wrong.
Though I'm a bit confused why dice matter so much. Dice determine success or failure. Success is usually fairly clear cut (you do the thing you were trying), but dice don't usually tell you the nature of failure. That's true in 5e as well as a game like Blades in the Dark. On failure they at most constrain the DM to pick some consequence that makes sense with the fiction. The particular fictional nature of that consequence is fairly wide open.
This goes to the idea mentioned by
@Campbell that it's tough to be both storyteller and referee. If the dice are used to determine, then the GM isn't the one deciding how things go. It's determined through an actual procedure. Likely one the GM has a lot of say about, but the final decision is one the GM disclaims and lets the dice make for him.
To me that same kind of criticism can also apply just as easily to blades in the dark. The GM does basically the same thing there.
No, because in the example with the Duke and the Scary Knights, the GM is deciding what the outcome is. Yes, he's weighed all the relevant factors, but then in the end, he just decides.
In Blades, as you yourself said, the dice determine success or failure. The GM then determines what failure (or success with a consequence) means.