hawkeyefan
Legend
I don’t think the lack of specificity in the initiative rules for 5E is all that problematic in the grand scheme. But I don’t think that was the point. Obviously, everyone has managed to figure it out.
But, it’s indicative of a wider element of 5E’s design. I use the word element because for some it’s a feature and for others it’s a bug.
The rules are written with intentional blanks that are expected to be filled by the GM and/or players.
Now with initiative, this isn’t a huge problem. But it’s just an example of a wider element, and other examples may be more problematic.
What’s interesting to me is that now that 5E has achieved such widespread success and they have so many folks saying that this design choice is a feature, they look to be doing away with it in the 1D&D playtest. There are strong hints in the first two playtest packets that they’re looking to codify and define things to a much greater extent.
I wonder how, if that does turn out to be the case, folks will react to that. I mean they can call it whatever they want, but it’s a new edition of the game, and I expect there will be those who loved the loose “natural language” and “rulings over rules” of 5E who will object to this codification.
I suppose that would only be the case if editions mattered, though!
But, it’s indicative of a wider element of 5E’s design. I use the word element because for some it’s a feature and for others it’s a bug.
The rules are written with intentional blanks that are expected to be filled by the GM and/or players.
Now with initiative, this isn’t a huge problem. But it’s just an example of a wider element, and other examples may be more problematic.
What’s interesting to me is that now that 5E has achieved such widespread success and they have so many folks saying that this design choice is a feature, they look to be doing away with it in the 1D&D playtest. There are strong hints in the first two playtest packets that they’re looking to codify and define things to a much greater extent.
I wonder how, if that does turn out to be the case, folks will react to that. I mean they can call it whatever they want, but it’s a new edition of the game, and I expect there will be those who loved the loose “natural language” and “rulings over rules” of 5E who will object to this codification.
I suppose that would only be the case if editions mattered, though!