D&D General Why Editions Don't Matter

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Micah Sweet

Level Up & OSR Enthusiast
I feel like most folks who've been posting in this thread play 5E. But I think most, if not all, of us have played D&D far longer than 5E has been about.

So why are we playing 5E?

If edition doesn't matter, then why are we all playing the newest edition of the game and not just playing an older version? Why is anyone converting anything when they could just play AD&D or 3E or whatever?

I know this probably seems like a post that's trying to make a point, but I'm genuinely asking. What is it about 5E in particular?
It's a good version of the rules (WotC's best, IMO) but I think we play it mostly because its much, much easier to get players for the current edition than any other, or any non-D&D game. Everyone is playing and discussing it. The bandwagon effect.
 

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FrogReaver

As long as i get to be the frog
It's a good version of the rules (WotC's best, IMO) but I think we play it mostly because its much, much easier to get players for the current edition than any other, or any non-D&D game. Everyone is playing and discussing it. The bandwagon effect.
That ignores the question of why people made the change in the first place. No bandwagon effect without first having a bandwagon. Which I think is what @hawkeyefan was trying to ask about.

And even then - bandwagons don’t have staying power.
 

I feel like most folks who've been posting in this thread play 5E. But I think most, if not all, of us have played D&D far longer than 5E has been about.

So why are we playing 5E?

If edition doesn't matter, then why are we all playing the newest edition of the game and not just playing an older version? Why is anyone converting anything when they could just play AD&D or 3E or whatever?

I know this probably seems like a post that's trying to make a point, but I'm genuinely asking. What is it about 5E in particular?
Do not underestimate the appeal of "It's in print."
 

Oofta

Legend
That ignores the question of why people made the change in the first place. No bandwagon effect without first having a bandwagon. Which I think is what @hawkeyefan was trying to ask about.

And even then - bandwagons don’t have staying power.
Not sure I can answer that without triggering edition wars.
 


Thomas Shey

Legend
Sure. But I guess the question is, how much more? Is it enough to make a big fuss out of it? Is it enough to argue that systems are so important that genres need to be relegated to specific systems to be considered worthwhile for that genre? Has the importance of system been exaggerated by people who enjoy creating systems or people who enjoy discussing systems because of that enjoyment rather than because systems are really that important?

I'm not going to argue that some systems can't be ported over to some other genres with some work and be effective. I've commented on the fact you could probably get something out of a D&D basis supporting something pretty close to a cyberpunk game, because in the end, most cyberpunk are actually doing very similar things to D&D games in some ways, and even the supporting elements are similar once you reskin them.

On the other hand, I think on the whole D&D is a terrible system to try and do a genuine horror game (or probably even survival horror) or a superhero game, and by the time you've reshaped it enough to do so, it only has a passing resemblance to D&D (I'll direct at the rather successful Mutants and Masterminds, and how little it really looks like D&D these days).
 


Oofta

Legend
And since "system doesn't matter," as we have been told time and time again, it's not as if 4e's system could have been the problem for anyone.
I had issues with every edition that made me want to move on. The edition that shall not be named ;) was just the most recent one.
 

EzekielRaiden

Follower of the Way
I feel like most folks who've been posting in this thread play 5E. But I think most, if not all, of us have played D&D far longer than 5E has been about.

So why are we playing 5E?

If edition doesn't matter, then why are we all playing the newest edition of the game and not just playing an older version? Why is anyone converting anything when they could just play AD&D or 3E or whatever?

I know this probably seems like a post that's trying to make a point, but I'm genuinely asking. What is it about 5E in particular?
Well....

In point of fact, I'm not playing 5e. Haven't for several years. It takes a pretty specific combination of things to get me to want to, and I burned out on trying to find a game actually offering those things. As I've said, I don't have the luxury of playing exclusively with friends (I run one game, but...running is different, and that's DW, not D&D.) So I have to find games with strangers. 5e has not made that easy, especially since I usually want to either test some homebrew I wrote or push the envelope (e.g. gestalt), though never both at the same time.

So...I have played 5e. Played a couple one-shot Next playtest games late in its cycle. Played three or four campaigns that imploded due to the horrible encounter building rules and DMs that ignored my advice. Played two or three more that simply didn't survive the dropout rate of PbP games. Etc.

And yes, I do very much blame all but that last group on 5e's individual system characteristics. (PbP games lose folks all the time, that part isn't 5e's fault.)
 

EzekielRaiden

Follower of the Way
Sure. But I guess the question is, how much more?
A fair bit. If you want numbers (in whatever abstract, analogic sense these numbers apply), I'm talking solid plurality to slim majority. 45% to 55%, with no other individual factor being as impactful.

People hating on grappling rules in most editions, for example, or the solid majority opinion that descending AC was unwise and THAC0 was outright bad, or the whole XP=GP thing shaping player psychology etc. Many of the ways edition matters are in the style of that third thing, e.g. the way 3e handled magic and buffs meant supportive teamwork was actually really inferior to just doing things yourself and thus cooperation was significantly discouraged despite that actually being the opposite of the design intent.

Is it enough to make a big fuss out of it?
Depends. Are you casting aspersions and treating "a big fuss" as people throwing a tantrum simply because you disagree with their motives? Or are you saying people are taking a legitimate issue and blowing it somewhat out of proportion? Because your words read as strongly leaning toward the former, and if so, I vehemently disagree with that. I do think it is worth at least a decent portion of the attention it gets, and I find a lot of people have very flippant, dismissive attitudes about legitimate concerns.

Is it enough to argue that systems are so important that genres need to be relegated to specific systems to be considered worthwhile for that genre?
Has anyone done that? I haven't. My concerns barely touch on thematic expression. Most thematic content is comparatively orthogonal to the mechanical content anyway. I'm a big fan of reskinning, and have seen it work well e.g. my favorite 4e game ever was a science-fantasy cyberpunk-ish game with "grim but hopeful" space opera vibes. It required the addition of literally just two skills (essentially "tech" and "xenobiology")

Has the importance of system been exaggerated by people who enjoy creating systems or people who enjoy discussing systems because of that enjoyment rather than because systems are really that important?
No? I don't enjoy creating systems. I very much prefer to leave the hard work of system design to other people. Because actual system design, where the designer understands that this is a technology as well as an expressive medium, where you do real serious analysis of your work (using statistics, effective and unbiased survey design, and collecting a large enough data set to actually derive meaningful results), is very difficult and requires a lot more resources than those available to a lone dude plunking away at his keyboard for a couple weeks (or whatever.)
 

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