Is this a reference to partial cover (and an assumption that another PC will always be in your line of fire)? Or is this a house rule that you've introduced?
Rogues should very much use bows, because they can kite. Hit and run until you win.
Just shoot and dash/hide away, use you action to dash if they get close. Sneak around if needed to get into another position, then shoot again. They can't catch you.
Most dungeons have an entrance where you came from, so just run back to there.Kiting in a dungeon is asking to be killed.![]()
Too easy to trigger a second or third encounter and get caught between groups of monsters with no place to run too. This isn't like a video game where you can run in relatively small circles to kite things.
Most dungeons have an entrance where you came from, so just run back to there.
Or at very least, you can get several shots in as they follow you back to your awaiting party, and into the traps/barricades they set up. Then you can switch to TWF.
It's not a video game, and players are also allowed to think outside their power boxes.