- last but not least (for me personally) I am a slow typer and the essence of my sharp wit would be completely lost in an online game.
Unless you mistype something and it gets immortalized at damnyouautocorrect.com.
- last but not least (for me personally) I am a slow typer and the essence of my sharp wit would be completely lost in an online game.
I think what I'm mostly taking away from this is that for some people "game night" is not just game night - it's a part of their regular socialization with friends.
Yup. Its more of an excuse to get together, act silly, and hang out with friends, than "serious business about the game" for me and my friends.Interesting stuff.
I think what I'm mostly taking away from this is that for some people "game night" is not just game night - it's a part of their regular socialization with friends. That makes sense. If you view gaming as a social outlet with your friends, then, sure, VTT play with a bunch of people you're never likely to meet would not seem a very appealing alternative.
Funny about different experiences. I haven't gamed with regular everyday friends since college. For me, enjoying D&D has more often than not, been with other gamers that I've met through gaming, not the other way around.
It is that, but it is more than that.
Even if I'm playing with folks I don't really know, I find that live interaction beats virtual interaction by a mile.
I'm a human being. Humans are tribal, social animals. We're built to take cues from the real presence of another human being - details of facial expression, vocal tone, body language. We're built to interact with people, not with machines presenting a fraction of the information we'd get in-person.
Real-people interactions are good for your sanity. Positive interactions with other people, even if they aren't your close friends, have health benefits that cannot be matched by a virtual encounter. Or, perhaps more accurately, lack of real-person interactions leads to health detriment.
Why is Online Gaming considered Second Class?