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My point was that a lot of the points in this thread have been made out of apparent ignorance
Could you give some examples?
My point was that a lot of the points in this thread have been made out of apparent ignorance
I was just clarifying what his post was talking about, Since you initial reply seemed at odds what what I thought was his point. That kind of argument from authority is quite common in discussions about fantasy RPGs. I'm not pointing any fingers, just trying to clarify.Good thing literally no-one has said that. So that's a weird point to make. My point was that a lot of the points in this thread have been made out of apparent ignorance, and Elfcrusher was specifically making an ad hominem attack, which I mocked by pointing out it's similarity to typical ignorant sneering at "art majors", which you seem to have extrapolated into something else entirely.
I actually go out of my way not to lean into my background, as being overt about it generally leads to a several page long digression about appeals to authority.And frankly, your background should win you some points. I notice whilst you've been a bit oblique (which is fine, I'm sure I'm obtuse at times), you haven't made any points from ignorance. At least you know how the basic process works. Some of the claims in this thread could only be made by someone who didn't even know that much.
So, I tend to agree with Ruin Explorer, and I want to set somethings aside to explain.
I don't care about the kits and supplies at all. You can buy anything you need later, so it doesn't matter. I want to focus exclusively on the proficiency and the skills that come with it
I present to you "Mason's Tools" this is the only tool set for working with stone. It covers building walls and creating statues, because we have no other tools.
How about "Water Vehicles"? That covers everything from a canoe to a Galleon. Every style of sailing from a longship's rowing to box sails, to things I don't even know about.
So, seeing how broad those skills are, why should Calligraphy (writing) not cover forgery via writing? I'd say the same thing about woodcarver's tools and carpentry. I don't really think we need to have some skill sets divided when others are not. And since so few tool sets really get utilized, I'm happier with them being combined.
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Imho "forgery kit" should be removed from the game. .
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I think it’s likely less a result of not thinking it through, and more a result of wanting forgery to require a different proficiency than crafting, but due to the way the system is built, needing other to be a separate type of tool to make that work.Even that's a stretch, because it's likely that matching exact document appearance would actually rely on simply obtaining the same material (if the person was familiar with the specific example of the specific document), or be unnecessary, because you just really just need to make the seal/signature/etc. look right.
I suppose there's art forgery, but that's got the same issue - it's just the tools the appropriate artist would use.
Pretty sure this is just a result of not thinking it through on the part of the designers.
That’s not true. Tool proficiency allows you to add your proficiency bonus to an ability check where knowledge of how to use said tools might improve the character’s chance of success on the task. They’re basically just skills, and potentially quite versatile ones.The core rules establish no use for any tool