I think one of the advantages of Rallying Cry being an allies in 10 foot range thing is not just the better flavor but the tactical element it adds. It still has a pretty faded scale factor though as those tph mean not very much at high levels. And I think having the range bump by tier while it scales it actually removes the tactical decision point hmmm. So I am still debating about this one... perhaps add another benefit at higher level or allow allies movement.Or wait was it Rally that you suggested that for.... because while it would fix either I think Rally works even better in flavor.
Some things can be analyzed in more isolated fashion for instance the sub project of making the maneuvers more balanced and new maneuvers introduced. The cost CS die and should all be approximately balanced with Riposte/Precision Attack/Trip etc.Man seriously, do a whole draft with no more than half a dozen of these new ideas, get a framework worked out, and then expand.
I’d love to see and review it, but bit by bit like this I just can’t keep track, ya know?
in Star Wars Saga, there is “reroll and take the second result” as well as “reroll and take the better result”.I want more nuance is partial disadvantage a good idea... hmmmmm.
It came up because I wanted Threatening Glare to induce a lesser disadvantage in comparison to the marking of the Cavalier since it affects multiple enemies... hmmm .In Star Wars Saga, there is “reroll and take the second result” as well as “reroll and take the better result”.
5e has a little bit of the lesser version, using it in maneuvers should be fine.