Garthanos
Arcadian Knight
any attacks by those so marked who hit an ally you make choose to force a re-roll and take the new value?Iin Star Wars Saga, there is “reroll and take the second result” as well as “reroll and take the better result”.
any attacks by those so marked who hit an ally you make choose to force a re-roll and take the new value?Iin Star Wars Saga, there is “reroll and take the second result” as well as “reroll and take the better result”.
Could workX yeah.any attacks by those so marked who hit an ally you make choose to force a re-roll and take the new value?
I very much suspect there could be large number of "but you made the fighter more powerful" responses (if anyone bothers to) and only a small subset of instances it might be true.
I think that the fighter's biggest problem here is that it's not like the other 11 classes but 5e doggedly tries to pretend otherwise. Ad&d is just too different with different experience tables, ability requirements for some classes, & so on for a good comparison.. 4e is just too different & not an area of deep knowledge for me. 3.5 is a good comparison though because fighter was kind of a dual role classThis project is perhaps too huge or I have too many ideas.
I like the d4 it feels 5e'ish - 4e used a -2 and had powers to attack and also mark more enemies whether you hit or not.you actively thwart attacks from opponents within your reach*. As long as you are conscious and able to take reactions any hostile opponent within your reach making one or more attacks directed at an ally of yours suffers a -2(-1d4?) penalty on those attacks.
g tweaked
4e had that odd little issue too... instead of trusting that well reach was a thing they tended to have powers say adjacent or the like it might have been service to the idea of the "normal" sized weapon is the dominant trope weapon so it took feats and special abilities to tap into the awesome control from a pole arm. (then needed patchy clunkiness and feats for when a reach weapon or reach ability was in place).* Is this wording odd compared to "five feet"? sure for a human with a 5 foot reach, but a bugbear has a 10 foot reach as does a medium sized PC who is enlarged. Not having the ability accommodate for such things is silliness that might as well get corrected if it's being tweaked
Almost seems stronger than advantage in some ways it only works when they hit so they have to hit twice. (usually not but may result in an enemy bumbling into a crit they wouldn't have gotten)Could workX yeah.
5e uses -1d4with bane and almost nothing elseI like the d4 it feels 5e'ish - 4e used a -2 and had powers to attack and also mark more enemies whether you hit or not.
The Cavalier/(Who almost guarantee if feats are used is using sentinel feat) does better than the protection style by far. The abilities of a Cavalier feel artificially spread out over those 17 levels you mentioned I call it artificially spread as the Weaponmaster fighter in 4e would have in composite almost always had the like or better at low levels.... sounds like the same effect in 3e too.
One of the things about changing the core class when the changes are elegant it makes the subclasses better like the Training Exercises allows any archetype to pick up maneuvers.
4e had that odd little issue too... instead of trusting that well reach was a thing they tended to have powers say adjacent or the like it might have been service to the idea of the "normal" sized weapon is the dominant trope weapon so it took feats and special abilities to tap into the awesome control from a pole arm. (then needed patchy clunkiness and feats for when a reach weapon or reach ability was in place).
makes me think of the Bards inspiration die5e uses -1d4 with bane and almost nothing else

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.